~starkingdoms/starkingdoms

ref: 9ae48457d033167ad0c4e80ef5151e7ada7f4635 starkingdoms/starkingdoms-client/src/hub.ts -rw-r--r-- 10.1 KiB
9ae48457TerraMaster85 Broke a hell of a lot of stuff 1 year, 11 months ago
                                                                                
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import createDebug from "debug";
import type {
  DespawnPartPacket,
  MessagePacket,
  Packet,
  PartPositionsPacket,
  PlanetPositionsPacket,
  PlayerLeavePacket,
  PlayerListPacket,
  SaveDataPacket,
  SaveEligibilityPacket,
  SpawnPartPacket,
  SpawnPlayerPacket,
} from "./protocol.ts";
import { MessageType, PacketType } from "./protocol.ts";
import { appendPacket } from "./packet_ui.ts";
import { global } from "./globals.ts";
import { startRender } from "./rendering.ts";
import { ButtonType } from "./protocol.ts";
import type Chatbox from "./components/Chatbox.svelte";
import { part_texture_url } from "./textures.js";
import * as PIXI from "pixi.js";

const logger = createDebug("hub");
let hud = {
  x: 0,
  y: 0,
  next_poll: 0,
};

export interface ClientHub {
  socket: WebSocket;
}

export function sendPacket(client: ClientHub, packet: Packet) {
  client.socket.send(JSON.stringify(packet));
  appendPacket(packet);
}

export async function hub_connect(
  url: string,
  username: string,
  chatbox: Chatbox,
  velocity: HTMLSpanElement,
  x_pos: HTMLSpanElement,
  y_pos: HTMLSpanElement,
): Promise<ClientHub | null> {
  logger("connecting to client hub at " + url);

  if (x_pos === undefined || y_pos === undefined) {
    console.log("tsc shut up please");
  }

  let ws = new WebSocket(url);

  ws.onerror = (e) => {
    console.error(e);
    throw e;
  };

  ws.onopen = () => {
    logger("connected to client hub, sending username and auth details");

    let client: ClientHub = {
      socket: ws,
    };
    global.client = client;

    let packet: Packet = {
      t: PacketType.ClientLogin,
      c: {
        username,
        save: window.localStorage.getItem("save"),
        jwt: window.localStorage.getItem("stk-token"),
      },
    };
    sendPacket(client, packet);

    // input
    document.onkeydown = (e) => {
      // currently, input packet is sent on any key down. fix that
      if (e.key == "ArrowUp" || e.key == "w") {
        global.up = true;
      }
      if (e.key == "ArrowDown" || e.key == "s") {
        global.down = true;
      }
      if (e.key == "ArrowLeft" || e.key == "a") {
        global.left = true;
      }
      if (e.key == "ArrowRight" || e.key == "d") {
        global.right = true;
      }
      let input_packet: Packet = {
        t: PacketType.PlayerInput,
        c: {
          up: global.up,
          down: global.down,
          left: global.left,
          right: global.right,
        },
      };
      sendPacket(client, input_packet);
    };
    document.onkeyup = (e) => {
      if (e.key == "ArrowUp" || e.key == "w") {
        global.up = false;
      }
      if (e.key == "ArrowDown" || e.key == "s") {
        global.down = false;
      }
      if (e.key == "ArrowLeft" || e.key == "a") {
        global.left = false;
      }
      if (e.key == "ArrowRight" || e.key == "d") {
        global.right = false;
      }
      let input_packet: Packet = {
        t: PacketType.PlayerInput,
        c: {
          up: global.up,
          down: global.down,
          left: global.left,
          right: global.right,
        },
      };
      sendPacket(client, input_packet);
    };
    document.onmousedown = (e) => {
      if (global.me !== null) {
        let me_transform = global.parts_map.get(global.me?.part_id)!.transform;
        let x = e.clientX - window.innerWidth / 2 + me_transform.x;
        let y = e.clientY - window.innerHeight / 2 + me_transform.y;

        let button: ButtonType;
        if (e.button == 0) {
          button = ButtonType.Left;
        } else if (e.button == 1) {
          button = ButtonType.Middle;
        } else if (e.button == 2) {
          button = ButtonType.Right;
        }
        let packet: Packet = {
          t: PacketType.PlayerMouseInput,
          c: {
            x: x,
            y: y,
            button: button!,
            released: false,
          },
        };
        sendPacket(client, packet);
      }
    };
    document.onmouseup = (e) => {
      if (global.me !== null) {
        let me_transform = global.parts_map.get(global.me?.part_id)!.transform;
        let x = e.clientX - window.innerWidth / 2 + me_transform.x;
        let y = e.clientY - window.innerHeight / 2 + me_transform.y;

        let button: ButtonType;
        if (e.button == 0) {
          button = ButtonType.Left;
        } else if (e.button == 1) {
          button = ButtonType.Middle;
        } else if (e.button == 2) {
          button = ButtonType.Right;
        }
        let packet: Packet = {
          t: PacketType.PlayerMouseInput,
          c: {
            x: x,
            y: y,
            button: button!,
            released: true,
          },
        };
        sendPacket(client, packet);
      }
    };

    ws.onmessage = (e) => {
      let packet: Packet = JSON.parse(e.data);

      appendPacket(packet);

      if (packet.t == PacketType.SpawnPlayer) {
        let p = <SpawnPlayerPacket>packet.c;
        if (p.username === username) {
          global.me = {
            username: p.username,
            part_id: p.id,
          };
          logger(`client spawned (username=${p.username} part_id=${p.id})`);
          startRender();
        } else {
          global.players_map.set(p.id, p.username);
          global.inverse_players_map.set(p.username, p.id);
          logger(`player joined (username=${p.username} part_id=${p.id})`);
        }
      } else if (packet.t == PacketType.PlayerList) {
        let p = <PlayerListPacket>packet.c;
        for (let i = 0; i < p.players.length; i++) {
          global.players_map.set(p.players[i][0], p.players[i][1]);
          global.inverse_players_map.set(p.players[i][1], p.players[i][0]);
        }
        logger(`added ${p.players.length} existing players to player list`);
      } else if (packet.t == PacketType.PlanetPositions) {
        let p = <PlanetPositionsPacket>packet.c;
        for (let i = 0; i < p.planets.length; i++) {
          global.planets_map.set(p.planets[i][0], p.planets[i][1]);
        }
      } else if (packet.t == PacketType.PartPositions) {
        let p = <PartPositionsPacket>packet.c;
        for (let i = 0; i < p.parts.length; i++) {
          let id = p.parts[i][0];
          let new_part = p.parts[i][1];

          let old_part = global.parts_map.get(id);
          if (
            old_part !== undefined &&
            (old_part.part_type !== new_part.part_type ||
              old_part.flags !== new_part.flags)
          ) {
            global.rendering?.part_sprites_need_texture_change.push(id);
          }

          global.parts_map.set(id, new_part);
          if (id === global.me?.part_id) {
            if (hud.next_poll <= 0) {
              velocity!.innerText = Math.round(
                Math.sqrt(
                  Math.pow(Math.abs(new_part.transform.x / 10 - hud.x), 2) +
                    Math.pow(Math.abs(new_part.transform.y / 10 - hud.y), 2),
                ),
              ).toString();
              hud.next_poll = 30;

              hud.x = new_part.transform.x / 10;
              hud.y = new_part.transform.y / 10;

              x_pos!.innerText = Math.round(
                new_part.transform.x / 10,
              ).toString();
              y_pos!.innerText = Math.round(
                new_part.transform.y / 10,
              ).toString();
            }
            hud.next_poll--;
          }
        }
      } else if (packet.t == PacketType.SpawnPart) {
        let p = <SpawnPartPacket>packet.c;
        let id = p.id;
        let part = p.part;
        global.parts_map.set(id, part);

        logger(`spawn part`);
        let part_sprite = PIXI.Sprite.from(
          part_texture_url(part.part_type, p.part.flags.attached),
        );
        global.rendering!.part_sprite_map.set(id, part_sprite);
        global.rendering!.app.stage.addChild(part_sprite);
      } else if (packet.t == PacketType.DespawnPart) {
        let p = <DespawnPartPacket>packet.c;
        let id = p.id;
        let part_sprite = global.rendering!.part_sprite_map.get(id)!;

        global.rendering!.app.stage.removeChild(part_sprite);
        global.rendering!.part_sprite_map.delete(id);
        global.parts_map.delete(id);
      } else if (packet.t == PacketType.PlayerLeave) {
        let p = <PlayerLeavePacket>packet.c;
        let username = global.players_map.get(p.id)!;
        global.inverse_players_map.delete(username);
        global.players_map.delete(p.id);
        logger(`player removed (id=${p.id})`);
      } else if (packet.t == PacketType.Message) {
        let p = <MessagePacket>packet.c;
        logger(
          `message type=${p.message_type} actor=${p.actor} content=${p.content}`,
        );

        if (p.message_type == MessageType.Server) {
          chatbox.addMessage("server-message", `[SERVER] ${p.content}`);
        } else if (p.message_type == MessageType.Chat) {
          chatbox.addMessage("global-message", `${p.actor}: ${p.content}`);
        } else if (p.message_type == MessageType.Direct) {
          // actor is who sent the message. destination is not included in this packet
          if (p.actor === global.me!.username) {
            // skip (shown above)
          } else {
            chatbox.addMessage(
              "direct-message",
              `${p.actor} -> you: ${p.content}`,
            );
          }
        } else {
          chatbox.addMessage("server-error", `${p.content}`);
        }
      } else if (packet.t == PacketType.SaveEligibility) {
        let p = <SaveEligibilityPacket>packet.c;
        global.saveEligible = p.eligible;
      } else if (packet.t == PacketType.SaveData) {
        let p = <SaveDataPacket>packet.c;
        // request save
        // receive save data from server
        // upload save file to storage
        // done
        chatbox.addMessage(
          "server-message",
          "[Save][2/3] Received save data from server!",
        );
        logger(`save file received save=${p.payload}`);
        chatbox.addMessage(
          "server-message",
          "[Save][3/3] Uploading save file to storage...",
        );
        window.localStorage.setItem("save", p.payload);
        chatbox.addMessage("server-message", "[Save] Game saved successfully!");
      } else {
        logger(`unrecognized packet type ${packet.t}`);
      }
    };

    return client;
  };
  return null;
}