use std::error::Error;
use std::net::SocketAddr;
use std::sync::Arc;
use std::time::{Duration, SystemTime};
use futures::stream::{SplitSink, SplitStream};
use futures::{FutureExt, SinkExt, StreamExt};
use hyper::upgrade::Upgraded;
use log::{debug, error, info};
use nalgebra::{vector, point};
use rapier2d_f64::prelude::{RigidBodyBuilder, RigidBodyType, ColliderBuilder, MassProperties, Collider};
use tokio::sync::RwLock;
use tokio::sync::mpsc::Receiver;
use tokio_tungstenite::WebSocketStream;
use tungstenite::Message;
use starkingdoms_protocol::goodbye_reason::GoodbyeReason;
use starkingdoms_protocol::message_s2c::{MessageS2CChat, MessageS2CGoodbye, MessageS2CHello, MessageS2CPlanetData, MessageS2CPlayersUpdate, MessageS2CPong};
use starkingdoms_protocol::{MessageS2C, MessageC2S, PROTOCOL_VERSION};
use starkingdoms_protocol::state::State;
use crate::manager::{ClientHandlerMessage, ClientManager, PhysicsData, Player};
use crate::{send, recv, SCALE};
pub async fn handle_client(mgr: ClientManager, data: Arc<RwLock<PhysicsData>>, remote_addr: SocketAddr, mut rx: Receiver<ClientHandlerMessage>, mut client_tx: SplitSink<WebSocketStream<Upgraded>, Message>, mut client_rx: SplitStream<WebSocketStream<Upgraded>>) -> Result<(), Box<dyn Error>> {
let mut state = State::Handshake;
let mut username = String::new();
let mut ping_timeout = SystemTime::now() + Duration::from_secs(10);
loop {
if let Some(msg) = rx.recv().await {
match msg {
ClientHandlerMessage::Tick => {} // this intentionally does nothing,
ClientHandlerMessage::ChatMessage { from, message } => {
if matches!(state, State::Play) {
let msg = MessageS2C::Chat(MessageS2CChat {
from,
message,
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
}
}
ClientHandlerMessage::PlayersUpdate { players } => {
if matches!(state, State::Play) {
let msg = MessageS2C::PlayersUpdate(MessageS2CPlayersUpdate {
players,
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
}
}
ClientHandlerMessage::PlanetData { planets } => {
if matches!(state, State::Play) {
let msg = MessageS2C::PlanetData(MessageS2CPlanetData {
planets,
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
}
}
}
} else {
info!("channel closed, shutting down");
break;
}
if ping_timeout < SystemTime::now() {
error!("[{}] ping timeout", remote_addr);
let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::PingPongTimeout.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
}
if let Some(pkt) = recv!(client_rx)? {
match state {
State::Handshake => {
match pkt {
MessageC2S::Hello(pkt) => {
info!("client sent hello");
if !matches!(pkt.next_state.unwrap(), State::Play) {
error!("client sent unexpected state {:?} (expected: Play)", pkt.next_state);
let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::UnexpectedNextState.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
}
// check version
if pkt.version != PROTOCOL_VERSION {
error!("client sent incompatible version {} (expected: {})", pkt.version, PROTOCOL_VERSION);
let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::UnsupportedProtocol.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
}
// determine if we can give them that username
{
if mgr.usernames.read().await.values().any(|u| *u == pkt.requested_username) {
error!("client requested username {} but it is in use", pkt.requested_username);
let msg: Vec<u8> = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::UsernameTaken.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
}
}
// username is fine
{
mgr.usernames.write().await.insert(remote_addr, pkt.requested_username.clone());
}
let msg = MessageS2C::Hello(MessageS2CHello {
version: pkt.version,
given_username: pkt.requested_username.clone(),
special_fields: Default::default(),
next_state: pkt.next_state,
}).try_into()?;
send!(client_tx, msg).await?;
state = pkt.next_state.unwrap();
username = pkt.requested_username;
// make player rigidbody
{
let mut data_handle = data.write().await;
let mut rigid_body_set = data_handle.rigid_body_set.clone();
let mut collider_set = data_handle.collider_set.clone();
let player_body = RigidBodyBuilder::new(RigidBodyType::Dynamic)
.translation(vector![0.0, 2100.0/SCALE])
.build();
let player_collider: Collider = ColliderBuilder::cuboid(25.0 / SCALE, 25.0 / SCALE)
.mass_properties(MassProperties::new(point![0.0, 0.0], 75.0, 61250.0))
//.mass(75.0)
.build();
let player_handle = rigid_body_set.insert(player_body);
collider_set.insert_with_parent(player_collider, player_handle, &mut rigid_body_set);
data_handle.rigid_body_set = rigid_body_set;
data_handle.collider_set = collider_set;
mgr.players.write().await.insert(remote_addr, Player { handle: player_handle, input: Default::default() });
}
},
MessageC2S::Goodbye(pkt) => {
info!("client sent goodbye: {:?}", pkt.reason);
break;
},
_ => {
error!("client sent unexpected packet {:?} for state {:?}", pkt, state);
let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::UnexpectedPacket.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
}
}
}
State::Play => {
match pkt {
MessageC2S::Hello { .. } => {
error!("client sent unexpected packet {:?} for state {:?}", pkt, state);
let msg = MessageS2C::Goodbye(MessageS2CGoodbye {
reason: GoodbyeReason::UnexpectedPacket.into(),
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
break;
},
MessageC2S::Goodbye(pkt) => {
info!("client sent goodbye: {:?}", pkt.reason);
break;
},
MessageC2S::Chat(pkt) => {
info!("[{}] CHAT: [{}] {}", remote_addr, username, pkt.message);
for (_addr, client_thread) in mgr.handlers.read().await.iter() {
match client_thread.tx.send(ClientHandlerMessage::ChatMessage { from: username.clone(), message: pkt.message.clone() }).await {
Ok(_) => (),
Err(e) => {
error!("unable to update a client thread: {}", e);
}
}
}
},
MessageC2S::Ping(_) => {
let msg = MessageS2C::Pong(MessageS2CPong {
special_fields: Default::default(),
}).try_into()?;
send!(client_tx, msg).await?;
ping_timeout = SystemTime::now() + Duration::from_secs(10);
},
MessageC2S::Input(p) => {
let mut players = mgr.players.write().await;
let me = players.get_mut(&remote_addr).expect("player disconnected but continued to send packets");
me.input.up = p.up_pressed;
me.input.down = p.down_pressed;
me.input.left = p.left_pressed;
me.input.right = p.right_pressed;
}
}
}
}
}
}
Ok(())
}