use bevy::camera::visibility::RenderLayers;
use crate::prelude::Component;
pub const MAIN_RENDER_LAYER: RenderLayers = RenderLayers::layer(0);
pub const GHOST_RENDER_LAYER: RenderLayers = RenderLayers::layer(1);
#[derive(Component)]
pub struct GhostModule;
#[derive(Component)]
pub struct MainCamera;
#[derive(Component)]
pub struct GhostCamera;