use bevy::camera::visibility::RenderLayers; use crate::prelude::Component; pub const MAIN_RENDER_LAYER: RenderLayers = RenderLayers::layer(0); pub const GHOST_RENDER_LAYER: RenderLayers = RenderLayers::layer(1); #[derive(Component)] pub struct GhostModule; #[derive(Component)] pub struct MainCamera; #[derive(Component)] pub struct GhostCamera;