~starkingdoms/starkingdoms

ref: 33e867eb07895ba9770a0f9c882855c84ac81aa5 starkingdoms/crates/unified/src/ecs.rs -rw-r--r-- 2.3 KiB
33e867ebghostly_zsh feat: hearty in starguide 17 days ago
                                                                                
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pub mod thruster;

use crate::config::part::PartConfig;
use bevy::ecs::entity::MapEntities;
use bevy::math::{Quat, Vec2};
use bevy::camera::visibility::RenderLayers;
use crate::prelude::*;
use bevy_replicon::prelude::Replicated;
use serde::{Deserialize, Serialize};
use avian2d::prelude::*;
use crate::thrust::ThrustSolution;
use std::sync::LazyLock;

#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameplayState {
    Main,
    Starguide,
}

pub const MAIN_LAYER: RenderLayers = RenderLayers::layer(0);
pub const STARGUIDE_LAYER: RenderLayers = RenderLayers::layer(1);
pub static MAIN_STAR_LAYERS: LazyLock<RenderLayers> = LazyLock::new(|| RenderLayers::from_layers(&[0, 1]));

#[derive(Component)]
pub struct MainCamera;
#[derive(Component)]
pub struct StarguideCamera;

#[derive(Component)]
pub struct StarfieldFront;
#[derive(Component)]
pub struct StarfieldMid;
#[derive(Component)]
pub struct StarfieldBack;
#[derive(Component)]
pub struct FuelText;
#[derive(Component)]
pub struct PowerText;

#[derive(Component, Serialize, Deserialize, Debug)]
#[require(
    RigidBody::Dynamic,
    LinearVelocity,
    AngularVelocity,
    ConstantForce,
    Replicated,
)]
pub struct Part {
    pub strong_config: PartConfig,
}
#[derive(Component, Debug)]
#[require(Replicated)]
pub struct PartHandle(pub Handle<PartConfig>);

#[derive(Component, Serialize, Deserialize, Debug)]
#[require(Replicated)]
pub struct Player {
    #[entities]
    pub client: Entity,
}

#[derive(Component, Serialize, Deserialize, Debug)]
#[require(Replicated)]
pub struct Particles {
    pub effect: String,
    pub active: bool,
}

#[derive(Serialize, Deserialize, Message, Debug, MapEntities, Clone)]
pub struct DragRequestEvent {
    #[entities]
    pub drag_target: Entity,
    pub drag_to: Vec2,
    pub set_rotation: Quat,
    #[entities]
    pub snap_target: Option<Entity>,
    #[entities]
    pub peer_snap: Option<Entity>,
}

#[derive(Component, Serialize, Deserialize, Debug)]
#[require(Replicated)]
pub struct PlayerStorage {
    pub fuel_capacity: f32,
    pub fuel: f32,
    pub power_capacity: f32,
    pub power: f32,
}

#[derive(Component)]
pub struct Me;
#[derive(Component)]
pub struct StarguideMe;

#[derive(Message, Serialize, Deserialize, Debug, MapEntities)]
pub struct Hi {
    #[entities]
    pub you_are: Entity
}