@@ 82,7 82,7 @@ fn find_me(
info!("^^^^^^^^^^^ IGNORE THESE WARNINGS ^^^^^^^^^^^^^^");
info!("they are normal! and are from the world state being replicated as it is sent over the network");
info!(?msg, "finding me: got hello from server");
- commands.entity(msg.you_are).insert(Me).insert(STARGUIDE_LAYER);
+ commands.entity(msg.you_are).insert(Me);
/*let mut heart_sprite =
Sprite::from_image(asset_server.load("sprites/hearty_heart.png"));
@@ 2,17 2,21 @@ use bevy::anti_alias::fxaa::Fxaa;
use bevy::core_pipeline::tonemapping::DebandDither;
use bevy::post_process::bloom::Bloom;
use crate::prelude::*;
-use crate::ecs::{StarguideCamera, STARGUIDE_LAYER};
+use crate::ecs::{Me, Part, STARGUIDE_LAYER, StarguideCamera, StarguideMe};
use crate::config::planet::SpecialSpriteProperties;
use crate::config::planet::Planet;
pub fn starguide_init_plugin(app: &mut App) {
- app.add_systems(Startup, init_starguide);
+ app
+ .add_systems(Startup, init_starguide)
+ .add_systems(Update, player_init)
+ .add_systems(Update, player_position_update);
}
pub fn init_starguide(mut commands: Commands) {
commands.spawn((Camera2d::default(), Camera {
is_active: false,
+ clear_color: ClearColorConfig::Custom(Color::linear_rgba(0.0, 0.0, 0.0, 0.0)),
..default()
}))
.insert(Bloom::default())
@@ 21,3 25,25 @@ pub fn init_starguide(mut commands: Commands) {
.insert(STARGUIDE_LAYER)
.insert(StarguideCamera);
}
+
+pub fn player_init(
+ me: Single<(Entity, &Sprite, &Part), Added<Me>>,
+ mut commands: Commands,
+ asset_server: Res<AssetServer>,
+) {
+ let mut sprite = Sprite::from_image(asset_server.load(&me.2.strong_config.part.sprite_connected));
+ sprite.custom_size = Some(Vec2::new(
+ me.2.strong_config.physics.width,
+ me.2.strong_config.physics.height,
+ ));
+ commands.spawn((sprite, StarguideMe, STARGUIDE_LAYER,
+ Transform::from_scale(Vec3::splat(10.0))));
+}
+
+fn player_position_update(
+ me: Single<&Transform, (Changed<Transform>, With<Me>)>,
+ mut starguide_me: Single<&mut Transform, (With<StarguideMe>, Without<Me>)>,
+) {
+ starguide_me.translation = me.translation;
+ starguide_me.rotation = me.rotation;
+}
@@ 89,6 89,8 @@ pub struct PlayerStorage {
#[derive(Component)]
pub struct Me;
+#[derive(Component)]
+pub struct StarguideMe;
#[derive(Message, Serialize, Deserialize, Debug, MapEntities)]
pub struct Hi {