pub mod ui;
pub mod input;
pub mod plugins;
pub mod components;
use bevy::input_focus::InputFocus;
use crate::client::colors;
use crate::prelude::*;
use crate::shared::attachment::{Joint, JointId, JointOf, SnapOf, SnapOfJoint};
use crate::shared::config::part::{JointConfig, PartConfig};
use crate::shared::config::ship_editor::ShipEditorConfig;
use crate::ship_editor::components::{GhostCamera, MainCamera, Part, PlayerPartRequest, ShipEditorConfigHolder, SpawnPartRequest, GHOST_RENDER_LAYER, MAIN_RENDER_LAYER};
use crate::ship_editor::input::input_plugin;
use crate::ship_editor::ui::{ui_plugin, PendingPart};
pub struct ShipEditorPlugin;
impl Plugin for ShipEditorPlugin {
fn build(&self, app: &mut App) {
app
.init_resource::<InputFocus>()
.add_systems(Startup, setup)
.add_systems(Update, (spawn_player_part_request, spawn_parts))
.add_plugins(input_plugin)
.add_plugins(ui_plugin);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.insert_resource(ClearColor(colors::BASE));
commands.spawn((
Camera2d,
Camera {
order: 0,
..Default::default()
},
Transform::from_xyz(0.0, 0.0, 0.0),
MainCamera,
IsDefaultUiCamera,
MAIN_RENDER_LAYER,
));
commands.spawn((
Camera2d::default(),
Camera {
order: 1,
..Default::default()
},
GhostCamera,
GHOST_RENDER_LAYER,
));
let rectangle = meshes.add(Rectangle::new(50.0, 50.0));
commands.spawn((
PlayerPartRequest,
Transform::from_xyz(0.0, 0.0, 0.0),
));
}
fn spawn_player_part_request(
player_part_request_query: Query<Entity, With<PlayerPartRequest>>,
ship_editor_config_holder: Res<ShipEditorConfigHolder>,
ship_editor_config: Res<Assets<ShipEditorConfig>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let Some(handle) = ship_editor_config_holder.handle.clone() else { return };
if let Some(strong_ship_editor_config) = ship_editor_config.get(&handle) {
let player_part = &strong_ship_editor_config.general.player_part;
for entity in player_part_request_query {
commands.entity(entity)
.insert(SpawnPartRequest(asset_server.load(format!("config/parts/{}.part.toml", player_part.to_lowercase()))))
.remove::<PlayerPartRequest>();
}
}
}
fn spawn_parts(
spawn_part_query: Query<(Entity, &SpawnPartRequest)>,
part_config: Res<Assets<PartConfig>>,
asset_server: Res<AssetServer>,
mut commands: Commands,
) {
for (entity, request) in spawn_part_query.iter() {
if let Some(strong_part_config) = part_config.get(&request.0) {
let mut sprite = Sprite::from_image(asset_server.load(strong_part_config.part.sprite_connected.clone()));
sprite.custom_size = Some(vec2(strong_part_config.physics.width as f32, strong_part_config.physics.height as f32));
commands.entity(entity)
.insert(sprite)
.insert(Part(strong_part_config.clone()))
.remove::<SpawnPartRequest>();
debug!("spawned part");
spawn_joints(strong_part_config, entity, commands.reborrow());
}
}
}
fn spawn_joint_bundle(joint: &JointConfig, part: &PartConfig, parent: &Entity) -> impl Bundle {
let j_comp = Joint {
id: JointId::from_part_and_joint_id(part.part.name.clone(), joint.id.clone()),
transform: joint.target.into(),
};
let joint_transform: Transform = j_comp.transform;
let joint_of = JointOf(*parent);
(j_comp, joint_transform, joint_of)
}
fn spawn_snap_bundle(joint: &JointConfig, parent: &Entity, p_joint: &Entity) -> impl Bundle {
let snap_transform: Transform = joint.snap.into();
let snap_for = SnapOf(*parent);
let snap_of = SnapOfJoint(*p_joint);
(snap_transform, snap_for, snap_of)
}
fn spawn_joints(config: &PartConfig, parent: Entity, mut commands: Commands) {
for joint in &config.joints {
let joint_id = commands
.spawn(spawn_joint_bundle(joint, config, &parent))
.id();
commands.spawn(spawn_snap_bundle(joint, &parent, &joint_id));
}
}