pub mod ui; pub mod input; pub mod plugins; pub mod components; use bevy::input_focus::InputFocus; use crate::client::colors; use crate::prelude::*; use crate::shared::attachment::{Joint, JointId, JointOf, SnapOf, SnapOfJoint}; use crate::shared::config::part::{JointConfig, PartConfig}; use crate::shared::config::ship_editor::ShipEditorConfig; use crate::ship_editor::components::{GhostCamera, MainCamera, Part, PlayerPartRequest, ShipEditorConfigHolder, SpawnPartRequest, GHOST_RENDER_LAYER, MAIN_RENDER_LAYER}; use crate::ship_editor::input::input_plugin; use crate::ship_editor::ui::{ui_plugin, PendingPart}; pub struct ShipEditorPlugin; impl Plugin for ShipEditorPlugin { fn build(&self, app: &mut App) { app .init_resource::() .add_systems(Startup, setup) .add_systems(Update, (spawn_player_part_request, spawn_parts)) .add_plugins(input_plugin) .add_plugins(ui_plugin); } } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.insert_resource(ClearColor(colors::BASE)); commands.spawn(( Camera2d, Camera { order: 0, ..Default::default() }, Transform::from_xyz(0.0, 0.0, 0.0), MainCamera, IsDefaultUiCamera, MAIN_RENDER_LAYER, )); commands.spawn(( Camera2d::default(), Camera { order: 1, ..Default::default() }, GhostCamera, GHOST_RENDER_LAYER, )); let rectangle = meshes.add(Rectangle::new(50.0, 50.0)); commands.spawn(( PlayerPartRequest, Transform::from_xyz(0.0, 0.0, 0.0), )); } fn spawn_player_part_request( player_part_request_query: Query>, ship_editor_config_holder: Res, ship_editor_config: Res>, mut commands: Commands, asset_server: Res, ) { let Some(handle) = ship_editor_config_holder.handle.clone() else { return }; if let Some(strong_ship_editor_config) = ship_editor_config.get(&handle) { let player_part = &strong_ship_editor_config.general.player_part; for entity in player_part_request_query { commands.entity(entity) .insert(SpawnPartRequest(asset_server.load(format!("config/parts/{}.part.toml", player_part.to_lowercase())))) .remove::(); } } } fn spawn_parts( spawn_part_query: Query<(Entity, &SpawnPartRequest)>, part_config: Res>, asset_server: Res, mut commands: Commands, ) { for (entity, request) in spawn_part_query.iter() { if let Some(strong_part_config) = part_config.get(&request.0) { let mut sprite = Sprite::from_image(asset_server.load(strong_part_config.part.sprite_connected.clone())); sprite.custom_size = Some(vec2(strong_part_config.physics.width as f32, strong_part_config.physics.height as f32)); commands.entity(entity) .insert(sprite) .insert(Part(strong_part_config.clone())) .remove::(); debug!("spawned part"); spawn_joints(strong_part_config, entity, commands.reborrow()); } } } fn spawn_joint_bundle(joint: &JointConfig, part: &PartConfig, parent: &Entity) -> impl Bundle { let j_comp = Joint { id: JointId::from_part_and_joint_id(part.part.name.clone(), joint.id.clone()), transform: joint.target.into(), }; let joint_transform: Transform = j_comp.transform; let joint_of = JointOf(*parent); (j_comp, joint_transform, joint_of) } fn spawn_snap_bundle(joint: &JointConfig, parent: &Entity, p_joint: &Entity) -> impl Bundle { let snap_transform: Transform = joint.snap.into(); let snap_for = SnapOf(*parent); let snap_of = SnapOfJoint(*p_joint); (snap_transform, snap_for, snap_of) } fn spawn_joints(config: &PartConfig, parent: Entity, mut commands: Commands) { for joint in &config.joints { let joint_id = commands .spawn(spawn_joint_bundle(joint, config, &parent)) .id(); commands.spawn(spawn_snap_bundle(joint, &parent, &joint_id)); } }