~starkingdoms/starkingdoms

ref: 1bcde11a581ededd03b6e60e8e97048f7556ad66 starkingdoms/crates/unified/src/shared/ecs.rs -rw-r--r-- 2.9 KiB
1bcde11a — core netcode: part updates (mystery performance issue, probably related to lots of malloc()) 8 days ago
                                                                                
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pub mod thruster;

use crate::shared::config::part::PartConfig;
use bevy::math::{Quat, Vec2};
use bevy::camera::visibility::RenderLayers;
use crate::prelude::*;
use avian2d::prelude::*;
use std::collections::HashMap;
use std::sync::LazyLock;
//use bevy_replicon::prelude::Replicated;

#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameplayState {
    Main,
    Starguide,
}

pub const MAIN_LAYER: RenderLayers = RenderLayers::layer(0);
pub const STARGUIDE_LAYER: RenderLayers = RenderLayers::layer(1);
pub static MAIN_STAR_LAYERS: LazyLock<RenderLayers> = LazyLock::new(|| RenderLayers::from_layers(&[0, 1]));
pub const ORBIT_LAYER: RenderLayers = RenderLayers::layer(2);

// corresponding planet name

#[derive(Component, Serialize, Deserialize, Debug, Clone)]
#[require(
    RigidBody::Dynamic,
    LinearVelocity,
    AngularVelocity,
    ConstantForce,
    //Replicated
)]
pub struct Part {
    pub config: PartConfig,
}
#[derive(Component, Debug)]
pub struct PartHandle(pub Handle<PartConfig>);

#[derive(Resource, Default)]
pub struct TimeOffset(pub f64);

#[derive(Component, Serialize, Deserialize, Debug)]
pub struct Player {
    pub client: Entity,
}

#[derive(Message, Debug, Clone, Serialize, Deserialize, TypePath)]
pub struct DragRequestEvent {
    pub drag_target: Entity,
    pub action: DragAction,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DragAction {
    Attach { snap_target: Entity, peer_snap: Entity },
    Free   { position: Vec2, rotation: Quat },
}

#[derive(Component, Serialize, Deserialize, Debug)]
pub struct PlayerStorage {
    pub fuel_capacity: f32,
    pub fuel: f32,
    pub power_capacity: f32,
    pub power: f32,
}

#[derive(Component, Serialize, Deserialize, Debug)]
pub struct CanCraft;
#[derive(Message, Debug, Clone, Serialize, Deserialize, TypePath)]
pub struct CraftPartRequest {
    pub crafting_part: Entity,
    pub crafted_part: String,
    pub inputs: HashMap<String, u32>,
}

#[derive(Component, Serialize, Deserialize, Debug, Copy, Clone)]
pub struct Temperature(pub f64);
#[derive(Component, Serialize, Deserialize, Debug)]
pub struct Cooler {
    pub cool_temperature: f64,
    pub heat_cooling_constant: f64,
}
#[derive(Component, Serialize, Deserialize, Debug)]
pub struct Radiator {
    pub emissivity: f64,
    pub surface_area: f64,
}

#[derive(Component, Serialize, Deserialize, Debug)]
pub struct Drill {
    pub drilling: bool,
    pub resource_multiplier: f32,
    pub on_planet: Option<String>,
}
#[derive(Message, Debug, Clone, Serialize, Deserialize, TypePath)]
pub struct ToggleDrillEvent {
    pub drill_entity: Entity,
}

#[derive(Component, Serialize, Deserialize, Debug)]
pub struct SingleStorage {
    pub resource_name: String,
    pub capacity: f32,
    pub stored: f32,
}
#[derive(Component, Serialize, Deserialize, Debug)]
pub struct VariableStorage {
    pub resources: HashMap<String, f32>,
    pub capacity: f32,
}