M crates/unified/src/client/mod.rs => crates/unified/src/client/mod.rs +24 -8
@@ 22,7 22,7 @@ use crate::client::components::Me;
use crate::client::ship::attachment::client_attachment_plugin;
use crate::shared::ecs::{GameplayState, TimeOffset};
use crate::shared::gravity::update_gravity;
-use crate::shared::net::{Hi, ClientMessageRegistry, ServerMessageRegistry};
+use crate::shared::net::{Hi, ClientMessageRegistry, ServerMessageRegistry, ServerEntityMap};
use crate::shared::orbit::OrbitPlugin;
pub mod colors;
@@ 66,7 66,8 @@ impl Plugin for ClientPlugin {
.add_plugins(starguide_input_plugin)
.add_plugins(starguide_orbit_plugin)
.add_plugins(crafting_ui_plugin)
- .add_systems(Update, find_me)
+ .insert_resource(HeartyEntityId(None))
+ .add_systems(Update, (handle_hi, find_me))
.insert_state(GameplayState::Main)
.insert_resource(DebugPickingMode::Disabled)
.insert_resource(TimeOffset::default());
@@ 145,15 146,30 @@ pub fn on_disconnected(trigger: On<Disconnected>, names: Query<&Name>) {
}
}
-pub fn find_me(
+#[derive(Resource)]
+struct HeartyEntityId(Option<Entity>);
+
+pub fn handle_hi(
mut msgs: MessageReader<Hi>,
- mut commands: Commands,
+ mut res: ResMut<HeartyEntityId>,
mut time_offset: ResMut<TimeOffset>,
-) {/*
+) {
for msg in msgs.read() {
let we_are = msg.you_are;
- info!(?we_are, "joined successfully");
- commands.entity(we_are).insert(Me);
+ res.0 = Some(we_are);
time_offset.0 = msg.time_offset;
- }*/
+ }
}
+
+pub fn find_me(
+ entity_map: Res<ServerEntityMap>,
+ mut res: ResMut<HeartyEntityId>,
+ mut commands: Commands,
+) {
+ let Some(server_entity) = res.0 else { return; };
+ let Some(local_entity) = entity_map.server_to_client.get(&server_entity) else { return; };
+ let Ok(mut e) = commands.get_entity(*local_entity) else { return; };
+ info!(?local_entity, ?server_entity, "joined successfully");
+ e.insert(Me);
+ res.0 = None;
+}<
\ No newline at end of file
M crates/unified/src/client/net.rs => crates/unified/src/client/net.rs +3 -1
@@ 1,10 1,12 @@
pub mod incoming_planets;
+pub mod incoming_parts;
use crate::{prelude::*, shared::net::{ServerEntityMap}};
+use crate::client::net::incoming_parts::handle_incoming_parts;
use crate::client::net::incoming_planets::handle_incoming_planets;
pub fn net_plugin(app: &mut App) {
app
.insert_resource(ServerEntityMap::default())
- .add_systems(Update, handle_incoming_planets);
+ .add_systems(PreUpdate, (handle_incoming_planets, handle_incoming_parts));
}=
\ No newline at end of file
A crates/unified/src/client/net/incoming_parts.rs => crates/unified/src/client/net/incoming_parts.rs +40 -0
@@ 0,0 1,40 @@
+use bevy::log::{debug, warn};
+use bevy::prelude::{Commands, MessageReader, ResMut, Transform};
+use crate::prelude::Query;
+use crate::shared::ecs::{Part, Temperature};
+use crate::shared::net::part::PartUpdatePacket;
+use crate::shared::net::ServerEntityMap;
+
+pub fn handle_incoming_parts(
+ mut msgs: MessageReader<PartUpdatePacket>,
+
+ mut q_parts: Query<(&mut Part, &mut Transform, &mut Temperature)>,
+ mut entity_map: ResMut<ServerEntityMap>,
+ mut commands: Commands
+) {
+ for msg in msgs.read() {
+ 'to_next_part: for part in &msg.updated_parts {
+ if let Some(local_entity) = entity_map.server_to_client.get(&part.server_entity) {
+ let Ok((mut part_data, mut transform, mut temperature)) = q_parts.get_mut(*local_entity) else {
+ warn!("local part entity {:?} for part srv:{:?} doesn't exist? skipping update, this is a bug", local_entity, part.server_entity);
+ continue 'to_next_part
+ };
+ if part.part_data_changed {
+ *part_data = part.part.clone();
+ }
+ *transform = part.transform;
+ *temperature = part.temperature;
+ } else {
+ // Spawn new part
+ let e = commands.spawn((
+ part.part.clone(),
+ part.transform,
+ part.temperature,
+ )).id();
+ entity_map.server_to_client.insert(part.server_entity, e.clone());
+ entity_map.client_to_server.insert(e.clone(), part.server_entity);
+ debug!(?part.part, "spawned new part");
+ }
+ }
+ }
+}<
\ No newline at end of file
M crates/unified/src/client/starguide/orbit.rs => crates/unified/src/client/starguide/orbit.rs +1 -1
@@ 27,7 27,7 @@ fn update_orbits(
let mut p_mass = None;
let mut p_transform = None;
let mut p_velocity = None;
- let (sun_mass, _, sun_transform, sun_velocity) = planets.iter().find(|planet| planet.1.name == "Sun").unwrap();
+ let Some((sun_mass, _, sun_transform, sun_velocity)) = planets.iter().find(|planet| planet.1.name == "Sun") else { return; }; // not loaded yet
let mut closest = f32::INFINITY;
for (mass, planet, transform, velocity) in planets {
if planet.name == "Sun" { continue }
M crates/unified/src/server/mod.rs => crates/unified/src/server/mod.rs +6 -2
@@ 20,7 20,7 @@ use aeronet::io::server::Server;
use aeronet::io::Session;
//use aeronet_replicon::server::AeronetRepliconServer;
use aeronet_transport::lane::LaneKind;
-use aeronet_transport::Transport;
+use aeronet_transport::{Transport, TransportConfig};
use aeronet_websocket::server::{ServerConfig, WebSocketServer};
//use bevy_replicon::prelude::Replicated;
//use bevy_replicon::server::AuthorizedClient;
@@ 128,7 128,11 @@ fn on_connected(
ConnectedNetworkEntity {
game_entity: player,
},
- transport
+ transport,
+ TransportConfig {
+ max_memory_usage: 536_870_912, // 512 MiB,
+ ..Default::default()
+ }
));
}
M crates/unified/src/server/net.rs => crates/unified/src/server/net.rs +3 -1
@@ 1,8 1,10 @@
pub mod update_planets;
+pub mod update_parts;
use crate::{prelude::*, shared::net::{SendTargets, ToClients}};
+use crate::server::net::update_parts::send_updated_parts;
use crate::server::net::update_planets::send_updated_planets;
pub fn net_plugin(app: &mut App) {
- app.add_systems(Update, send_updated_planets);
+ app.add_systems(PostUpdate, (send_updated_planets, send_updated_parts));
}=
\ No newline at end of file
A crates/unified/src/server/net/update_parts.rs => crates/unified/src/server/net/update_parts.rs +75 -0
@@ 0,0 1,75 @@
+use std::collections::BTreeSet;
+use bevy::prelude::{Added, Changed, Commands, MessageWriter, Query};
+use crate::prelude::{debug, Entity, ParamSet, Transform};
+use crate::shared::ecs::{Part, Temperature};
+use crate::shared::net::part::{PartUpdatePacket, PartDto};
+use crate::shared::net::staged_transform::LastStagedTransform;
+use crate::shared::net::{SendTargets, ToClients};
+
+pub fn send_updated_parts(
+ mut set: ParamSet<(
+ // If you need to send more data, don't add it here...
+ Query<(Entity, &Transform), Added<Part>>,
+ Query<(Entity, &Transform, &LastStagedTransform), Changed<Transform>>,
+ Query<Entity, Changed<Part>>,
+
+ // add it here.
+ Query<(&Part, &Transform, &Temperature, &mut LastStagedTransform)>,
+ )>,
+
+ mut update_packets_out: MessageWriter<ToClients<PartUpdatePacket>>,
+ mut commands: Commands
+) {
+ let start = bevy::platform::time::Instant::now();
+ let mut parts_to_send: BTreeSet<Entity> = BTreeSet::new();
+
+ // Updating the part behavior triggers sprite loading on the client. We don't want to send it every time the Transform changes
+ let mut parts_with_part_change: BTreeSet<Entity> = BTreeSet::new();
+
+ for (new_part, transform) in set.p0().iter() {
+ parts_to_send.insert(new_part); // Always send newly created parts...
+ // ...and add LastStagedTransform...
+ commands.entity(new_part).insert(LastStagedTransform(*transform));
+ // and put a marker, we need to copy part data across
+ parts_with_part_change.insert(new_part);
+ }
+ for (moved_part, current_transform, maybe_staged_transform) in set.p1().iter() {
+ // have we had a significant transform change?
+ if !maybe_staged_transform.should_update(current_transform) { continue; }
+ // we have, resend
+ parts_to_send.insert(moved_part);
+ }
+ for changed_part in set.p2().iter() {
+ // if part changed, always resend
+ parts_to_send.insert(changed_part);
+ // and put a marker, we need to copy part data across
+ parts_with_part_change.insert(changed_part);
+ }
+
+ // process all parts to send
+ let mut packet = PartUpdatePacket {
+ updated_parts: vec![]
+ };
+
+ for part_to_send in parts_to_send.iter() {
+ let mut q = set.p3();
+ let Ok(mut part_info) = q.get_mut(*part_to_send) else { continue };
+
+ *part_info.3 = LastStagedTransform(*part_info.1);
+
+ packet.updated_parts.push(PartDto {
+ server_entity: *part_to_send,
+ part: part_info.0.clone(),
+ part_data_changed: parts_with_part_change.contains(part_to_send),
+ transform: *part_info.1,
+ temperature: *part_info.2
+ });
+
+ }
+
+ update_packets_out.write(ToClients {
+ message: packet,
+ targets: SendTargets::All,
+ });
+
+}<
\ No newline at end of file
M crates/unified/src/server/net/update_planets.rs => crates/unified/src/server/net/update_planets.rs +18 -11
@@ 1,17 1,21 @@
use std::collections::BTreeSet;
use bevy::prelude::{Added, Changed, Commands, MessageWriter, Query};
-use crate::prelude::{Entity, Transform};
+use crate::prelude::{Entity, ParamSet, Transform};
use crate::shared::config::planet::Planet;
-use crate::shared::net::planet::{PlanetUpdatePacket, UpdatedPlanet};
+use crate::shared::net::planet::{PlanetUpdatePacket, PlanetDto};
use crate::shared::net::staged_transform::LastStagedTransform;
use crate::shared::net::{SendTargets, ToClients};
pub fn send_updated_planets(
- q_new_planets: Query<(Entity, &Transform), Added<Planet>>,
- q_moved_planets: Query<(Entity, &Transform, &LastStagedTransform), Changed<Transform>>,
- q_changed_planets: Query<Entity, Changed<Planet>>,
+ mut set: ParamSet<(
+ // If you need to send more data, don't add it here...
+ Query<(Entity, &Transform), Added<Planet>>,
+ Query<(Entity, &Transform, &LastStagedTransform), Changed<Transform>>,
+ Query<Entity, Changed<Planet>>,
- q_planets: Query<(&Planet, &Transform)>,
+ // add it here.
+ Query<(&Planet, &Transform, &mut LastStagedTransform)>,
+ )>,
mut update_packets_out: MessageWriter<ToClients<PlanetUpdatePacket>>,
mut commands: Commands
@@ 21,20 25,20 @@ pub fn send_updated_planets(
// Updating the Planet behavior triggers sprite loading on the client. We don't want to send it every time the Transform changes
let mut planets_with_planet_change: BTreeSet<Entity> = BTreeSet::new();
- for (new_planet, transform) in q_new_planets.iter() {
+ for (new_planet, transform) in set.p0().iter() {
planets_to_send.insert(new_planet); // Always send newly created planets...
// ...and add LastStagedTransform...
commands.entity(new_planet).insert(LastStagedTransform(*transform));
// and put a marker, we need to copy planet data across
planets_with_planet_change.insert(new_planet);
}
- for (moved_planet, current_transform, maybe_staged_transform) in q_moved_planets.iter() {
+ for (moved_planet, current_transform, maybe_staged_transform) in set.p1().iter() {
// have we had a significant transform change?
if !maybe_staged_transform.should_update(current_transform) { continue; }
// we have, resend
planets_to_send.insert(moved_planet);
}
- for changed_planet in q_changed_planets.iter() {
+ for changed_planet in set.p2().iter() {
// if Planet changed, always resend
planets_to_send.insert(changed_planet);
// and put a marker, we need to copy planet data across
@@ 47,9 51,12 @@ pub fn send_updated_planets(
};
for planet_to_send in planets_to_send.iter() {
- let Ok(planet_info) = q_planets.get(*planet_to_send) else { continue };
+ let mut p3 = set.p3();
+ let Ok(mut planet_info) = p3.get_mut(*planet_to_send) else { continue };
- packet.updated_planets.push(UpdatedPlanet {
+ *planet_info.2 = LastStagedTransform(*planet_info.1);
+
+ packet.updated_planets.push(PlanetDto {
server_entity: *planet_to_send,
planet: planet_info.0.clone(),
planet_data_changed: planets_with_planet_change.contains(planet_to_send),
M crates/unified/src/shared/ecs.rs => crates/unified/src/shared/ecs.rs +2 -2
@@ 22,7 22,7 @@ pub const ORBIT_LAYER: RenderLayers = RenderLayers::layer(2);
// corresponding planet name
-#[derive(Component, Serialize, Deserialize, Debug)]
+#[derive(Component, Serialize, Deserialize, Debug, Clone)]
#[require(
RigidBody::Dynamic,
LinearVelocity,
@@ 73,7 73,7 @@ pub struct CraftPartRequest {
pub inputs: HashMap<String, u32>,
}
-#[derive(Component, Serialize, Deserialize, Debug)]
+#[derive(Component, Serialize, Deserialize, Debug, Copy, Clone)]
pub struct Temperature(pub f64);
#[derive(Component, Serialize, Deserialize, Debug)]
pub struct Cooler {
M crates/unified/src/shared/net.rs => crates/unified/src/shared/net.rs +4 -1
@@ 1,5 1,6 @@
pub mod planet;
pub mod staged_transform;
+pub mod part;
use std::any::TypeId;
use std::collections::HashMap;
@@ 23,13 24,15 @@ use crate::shared::attachment::{Joint, JointOf, PartInShip, Peer, Ship, SnapOf,
use crate::shared::config::planet::{Planet, PlanetSpring, PlanetSpringJoint};
use crate::shared::ecs::{CanCraft, CraftPartRequest, DragRequestEvent, Drill, Part, Player, PlayerStorage, SingleStorage, Temperature, ToggleDrillEvent};
use crate::shared::ecs::thruster::{Thruster, ThrusterOfPart};
+use crate::shared::net::part::PartUpdatePacket;
use crate::shared::net::planet::PlanetUpdatePacket;
pub fn register_net(app: &mut App) {
app
- .add_mapped_server_message::<Hi>()
+ .add_server_message::<Hi>()
.add_server_message::<PlanetUpdatePacket>()
+ .add_server_message::<PartUpdatePacket>()
.add_client_message::<DragRequestEvent>()
.add_client_message::<ToggleDrillEvent>()
A crates/unified/src/shared/net/part.rs => crates/unified/src/shared/net/part.rs +20 -0
@@ 0,0 1,20 @@
+use bevy::prelude::{Entity, Message, Transform, TypePath};
+use serde::{Deserialize, Serialize};
+use crate::shared::config::planet::Planet;
+use crate::shared::ecs::{Part, Temperature};
+
+#[derive(Serialize, Deserialize, Message, TypePath, Debug, Clone)]
+pub struct PartUpdatePacket {
+ pub updated_parts: Vec<PartDto>
+}
+
+#[derive(Serialize, Deserialize, TypePath, Debug, Clone)]
+pub struct PartDto {
+ pub server_entity: Entity,
+
+ pub part: Part,
+ pub part_data_changed: bool,
+
+ pub transform: Transform,
+ pub temperature: Temperature,
+}<
\ No newline at end of file
M crates/unified/src/shared/net/planet.rs => crates/unified/src/shared/net/planet.rs +2 -2
@@ 4,11 4,11 @@ use crate::shared::config::planet::Planet;
#[derive(Serialize, Deserialize, Message, TypePath, Debug, Clone)]
pub struct PlanetUpdatePacket {
- pub updated_planets: Vec<UpdatedPlanet>
+ pub updated_planets: Vec<PlanetDto>
}
#[derive(Serialize, Deserialize, TypePath, Debug, Clone)]
-pub struct UpdatedPlanet {
+pub struct PlanetDto {
pub server_entity: Entity,
pub planet: Planet,