~starkingdoms/starkingdoms

ref: 1bcde11a581ededd03b6e60e8e97048f7556ad66 starkingdoms/crates/unified/src/client/planet/incoming_planets.rs -rw-r--r-- 2.5 KiB
1bcde11a — core netcode: part updates (mystery performance issue, probably related to lots of malloc()) 8 days ago
                                                                                
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use crate::shared::config::planet::{Planet, PlanetSpring, PlanetSpringJoint, SpecialSpriteProperties};
use crate::prelude::*;
use crate::shared::ecs::{MAIN_STAR_LAYERS};

const PLANET_SPRING_COMPLIANCE: f64 = 0.01;
const PLANET_SPRING_DAMPING: f64 = 0.1;

pub fn incoming_planets_plugin(app: &mut App) {
    app.add_systems(Update, (handle_incoming_planets, handle_updated_planets, setup_planet_spring_joints));
}

fn build_planet_sprite(planet: &Planet, asset_server: &AssetServer) -> Sprite {
    let mut sprite = Sprite::from_image(asset_server.load(&planet.sprite));
    sprite.custom_size = Some(Vec2::splat(planet.radius as f32 * 2.0));
    if let Some(SpecialSpriteProperties::ForceColor(c)) = planet.special_sprite_properties {
        sprite.color = c;
    }
    sprite
}

fn handle_incoming_planets(
    mut commands: Commands,
    new_planets: Query<(Entity, &Planet), Added<Planet>>,
    asset_server: Res<AssetServer>,
) {
    for (new_entity, new_planet) in new_planets.iter() {
        commands.entity(new_entity)
            .insert(MAIN_STAR_LAYERS.clone())
            .insert(build_planet_sprite(new_planet, &asset_server));
        trace!(?new_planet, "prepared new planet");
    }
}

fn handle_updated_planets(
    mut commands: Commands,
    updated_planets: Query<(Entity, &Planet), Changed<Planet>>,
    asset_server: Res<AssetServer>,
) {
    for (updated_entity, updated_planet) in updated_planets.iter() {
        commands.entity(updated_entity)
            .remove::<Sprite>()
            .insert(build_planet_sprite(updated_planet, &asset_server));
        trace!(?updated_planet, "updated planet");
    }
}

#[derive(Component)]
struct SpringJointReady;

fn setup_planet_spring_joints(
    unmatched_springs: Query<(Entity, &PlanetSpring), Without<SpringJointReady>>,
    planets: Query<(Entity, &Planet)>,
    mut commands: Commands,
) {
    for (spring_entity, spring) in unmatched_springs.iter() {
        let Some((planet_entity, _)) = planets.iter().find(|(_, p)| p.name == spring.name) else {
            continue;
        };
        commands.entity(spring_entity).insert((
            RigidBody::Kinematic,
            LinearVelocity::default(),
            SpringJointReady,
        ));
        commands.spawn((
            PlanetSpringJoint { name: spring.name.clone() },
            FixedJoint::new(planet_entity, spring_entity)
                .with_point_compliance(PLANET_SPRING_COMPLIANCE),
            JointDamping { linear: PLANET_SPRING_DAMPING, angular: 1.0 },
        ));
    }
}