[part]
name = "Thruster"
sprite_connected = "textures/thruster_on.png"
sprite_disconnected = "textures/thruster_off.png"
emissivity = 0.1
specific_heat = 500.0
radiation_area = 20.0
[physics]
width = 50
height = 50
mass = 100
[[thruster]]
id = "main"
apply_force_at_local = [ 0, 0 ]
thrust_vector = [ 0.0, -20000.0 ]
[[joint]]
id = "Top"
target = { translation = [ 0.0, 55.0, 0.0 ], rotation = 0.0 }
snap = { translation = [ 0.0, 25.0, 0.0 ], rotation = 0.0 }