[part] name = "Thruster" sprite_connected = "textures/thruster_on.png" sprite_disconnected = "textures/thruster_off.png" emissivity = 0.1 specific_heat = 500.0 radiation_area = 20.0 [physics] width = 50 height = 50 mass = 100 [[thruster]] id = "main" apply_force_at_local = [ 0, 0 ] thrust_vector = [ 0.0, -20000.0 ] [[joint]] id = "Top" target = { translation = [ 0.0, 55.0, 0.0 ], rotation = 0.0 } snap = { translation = [ 0.0, 25.0, 0.0 ], rotation = 0.0 }