~starkingdoms/starkingdoms

ref: 0a56ebc381389eb63ab5cb3c3522d9ea2475e9d8 starkingdoms/crates/unified/Cargo.toml -rw-r--r-- 3.4 KiB
0a56ebc3 — core aaa ??? ?? ? ?? ???????????????????????????????????????????? i would like to explosion 13 days ago
                                                                                
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[package]
name = "starkingdoms"
description = "A game about floating through space"
edition = "2024"
version = "0.1.0"


[dependencies]
bevy = { version = "0.17", default-features = false, features = [
    "bevy_asset",
    "bevy_log",
    "bevy_mesh",
    "bevy_state",
    "multi_threaded"
]}

avian2d = { version = "0.4", default-features = false, features = [
    "2d",
    "f32",
    "default-collider",
    "parry-f32",
    "xpbd_joints",
    "bevy_picking",
    "debug-plugin",
    "parallel",
    "serialize",
    "enhanced-determinism"
]}
bevy_common_assets = { version = "0.14", features = ["toml"] }

bevy_replicon = "0.36"

url = "2"

tracing-subscriber = "0.3"

serde = { version = "1", features = ["derive"] }

rand = "0.9"
getrandom = { version = "0.3", features = [] }

aeronet = { version = "0.17", optional = true }
aeronet_replicon = { version = "0.17", optional = true }
aeronet_websocket = { version = "0.17", optional = true }
aeronet_transport = { version = "0.17", optional = true }

ordered-float = { version = "5", features = ["serde"] }

pico-args = "0.5"

bevy_egui = { version = "0.38", optional = true }

leafwing-input-manager = { version = "0.19", optional = true }
good_lp = { version = "1.14", default-features = false, features = ["clarabel"], optional = true }

[build-dependencies]
built = { version = "0.8", features = ["git2", "chrono"] }

[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
ctrlc = { version = "3.5" }

[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = { version = "0.2" }
tracing-wasm = "0.2"
console_error_panic_hook = "0.1"

# This is a chaotic mess of conditional compilation, but it significantly slims build times.
# So, sorry not sorry /shrug
[features]
default = []

# enabled when compiling to the native platform
platform_native = [

]
# enabled when compiling to the web platform
platform_wasm = [
    "getrandom/wasm_js",
    "bevy/webgl2"
]

# include code required to actually make connections over the network
# compiled out during development for compile time
network = [
    "dep:aeronet",
    "dep:aeronet_replicon",
    "dep:aeronet_transport",
    "dep:aeronet_websocket"
]

# include server code
target_server = [
]
# include networking server code
target_net_server = [
    "network",
    "aeronet_websocket/server",
    "aeronet_replicon/server"
]

# include client code
target_client = [
    "dep:leafwing-input-manager",
    "dep:good_lp",
    "bevy/bevy_anti_alias",
    "bevy/bevy_camera",
    "bevy/bevy_color",
    "bevy/bevy_core_pipeline",
    "bevy/bevy_gizmos",
    "bevy/bevy_mesh_picking_backend",
    "bevy/bevy_picking",
    "bevy/bevy_post_process",
    "bevy/bevy_render",
    "bevy/bevy_sprite",
    "bevy/bevy_sprite_picking_backend",
    "bevy/bevy_picking",
    "bevy/bevy_sprite_render",
    "bevy/bevy_text",
    "bevy/bevy_ui",
    "bevy/bevy_ui_picking_backend",
    "bevy/bevy_ui_render",
    "bevy/bevy_window",
    "bevy/bevy_winit",
    "bevy/default_font",
    "bevy/png",
    "bevy/std",
    "bevy/wayland",
    "bevy/x11",
    "bevy/bevy_dev_tools"
]
# include networking client code
target_net_client = [
    "network",
    "aeronet_websocket/client",
    "aeronet_replicon/client",
]

# particle editor
target_particle_editor = [
    "dep:bevy_egui"
]

# enabled in development
dev = [
    "bevy/debug",
    "bevy/file_watcher",
    "bevy/dynamic_linking",
    "bevy/sysinfo_plugin"
]

# enable hotpatching
hotpatching = [
    "bevy/hotpatching"
]