[package] name = "starkingdoms" description = "A game about floating through space" edition = "2024" version = "0.1.0" [dependencies] bevy = { version = "0.17", default-features = false, features = [ "bevy_asset", "bevy_log", "bevy_mesh", "bevy_state", "multi_threaded" ]} avian2d = { version = "0.4", default-features = false, features = [ "2d", "f32", "default-collider", "parry-f32", "xpbd_joints", "bevy_picking", "debug-plugin", "parallel", "serialize", "enhanced-determinism" ]} bevy_common_assets = { version = "0.14", features = ["toml"] } bevy_replicon = "0.36" url = "2" tracing-subscriber = "0.3" serde = { version = "1", features = ["derive"] } rand = "0.9" getrandom = { version = "0.3", features = [] } aeronet = { version = "0.17", optional = true } aeronet_replicon = { version = "0.17", optional = true } aeronet_websocket = { version = "0.17", optional = true } aeronet_transport = { version = "0.17", optional = true } ordered-float = { version = "5", features = ["serde"] } pico-args = "0.5" bevy_egui = { version = "0.38", optional = true } leafwing-input-manager = { version = "0.19", optional = true } good_lp = { version = "1.14", default-features = false, features = ["clarabel"], optional = true } [build-dependencies] built = { version = "0.8", features = ["git2", "chrono"] } [target.'cfg(not(target_arch = "wasm32"))'.dependencies] ctrlc = { version = "3.5" } [target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = { version = "0.2" } tracing-wasm = "0.2" console_error_panic_hook = "0.1" # This is a chaotic mess of conditional compilation, but it significantly slims build times. # So, sorry not sorry /shrug [features] default = [] # enabled when compiling to the native platform platform_native = [ ] # enabled when compiling to the web platform platform_wasm = [ "getrandom/wasm_js", "bevy/webgl2" ] # include code required to actually make connections over the network # compiled out during development for compile time network = [ "dep:aeronet", "dep:aeronet_replicon", "dep:aeronet_transport", "dep:aeronet_websocket" ] # include server code target_server = [ ] # include networking server code target_net_server = [ "network", "aeronet_websocket/server", "aeronet_replicon/server" ] # include client code target_client = [ "dep:leafwing-input-manager", "dep:good_lp", "bevy/bevy_anti_alias", "bevy/bevy_camera", "bevy/bevy_color", "bevy/bevy_core_pipeline", "bevy/bevy_gizmos", "bevy/bevy_mesh_picking_backend", "bevy/bevy_picking", "bevy/bevy_post_process", "bevy/bevy_render", "bevy/bevy_sprite", "bevy/bevy_sprite_picking_backend", "bevy/bevy_picking", "bevy/bevy_sprite_render", "bevy/bevy_text", "bevy/bevy_ui", "bevy/bevy_ui_picking_backend", "bevy/bevy_ui_render", "bevy/bevy_window", "bevy/bevy_winit", "bevy/default_font", "bevy/png", "bevy/std", "bevy/wayland", "bevy/x11", "bevy/bevy_dev_tools" ] # include networking client code target_net_client = [ "network", "aeronet_websocket/client", "aeronet_replicon/client", ] # particle editor target_particle_editor = [ "dep:bevy_egui" ] # enabled in development dev = [ "bevy/debug", "bevy/file_watcher", "bevy/dynamic_linking", "bevy/sysinfo_plugin" ] # enable hotpatching hotpatching = [ "bevy/hotpatching" ]