netcode: entity map important things
# Conflicts:
# crates/unified/assets/config/world.wc.toml
netcode: interpolation is less dumb and stupid; also some ntp left over just in case
netcode: part updates (mystery performance issue, probably related to lots of malloc())
working on making the game work with this networking
feat: serverbound messages implemented but untested
feat: removed replicon + clientbound messages implemented, but untested
fix: time offset to sync orbit
feat(netcode-rewrite): begin reimplementing replication
chore(netcode-rewrite): further code cleanup & simplification
chore(netcode-rewrite): code cleanups and refactoring
chore(netcode-rewrite): general codebase refactor
feat(netcode-rewrite): remove all networking
feat: avian f64, which means orbit springs work now
feat: variable storage on hearty appears to store things correctly