make clients send pingpong more often
haha am idiot, needed to pull again
added player (yay) does it work? idk, client broke
recv position and planet data on the client
fix backoff delay happening even when backoff should be 0
stop mainloop when it errors - fix pingpong
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Cargo.lock
# client/src/lib.rs
# server/src/client_handler.rs
# server/src/handler.rs
# server/src/main.rs
exponential backoff to connections (wait at most 6m25s to connect to server)