detaching fixed
broken code
rustfmt
forgot to fix module spawn timer
module cap, just a little thing
cheese
detaching modules added
more merge
can no longer add two modules to one face
module on module attachment added
profiling
more modules
can now attach with mouse to player directly
well attachment logic is there. functionality is not
player can now move modules with mouse
Merge branch 'bevy_rewrite' of https://gitlab.com/starkingdoms.tk/starkingdoms.tk into bevy_rewrite
attaching and despawning modules works
Merge branch 'bevy_rewrite' of gitlab.com:starkingdoms.tk/starkingdoms.tk into bevy_rewrite
that was a terrible idea
make networking stuff run more often