~starkingdoms/starkingdoms

73f2b0ec99de3a0add694415a9d3bcce62840ffd — core 2 years ago 2253d25
make networking stuff run more often
1 files changed, 5 insertions(+), 5 deletions(-)

M server/src/main.rs
M server/src/main.rs => server/src/main.rs +5 -5
@@ 15,8 15,8 @@
//     along with this program.  If not, see <https://www.gnu.org/licenses/>.
use std::net::Ipv4Addr;

use crate::mathutil::{rot2d, v3_to_v2};
use bevy::math::{vec2, vec3};
use crate::mathutil::rot2d;
use bevy::math::vec2;
use bevy::utils::tracing;
use bevy::{ecs::event::ManualEventReader, prelude::*};
use bevy_rapier2d::prelude::*;


@@ 61,9 61,9 @@ fn main() {
        .add_systems(Startup, remove_later_module_spawn)
        .add_systems(Update, on_message)
        .add_systems(Update, on_close)
        .add_systems(FixedUpdate, on_position_change)
        .add_systems(FixedUpdate, gravity_update)
        .add_systems(FixedUpdate, player_input_update)
        .add_systems(Update, on_position_change)
        .add_systems(Update, gravity_update)
        .add_systems(Update, player_input_update)
        //.insert_resource(Time::<Fixed>::from_seconds(1.0/20.0))
        .run();