gravity added, client still broken
fix planet rendering, add hearty rendering
resolve merge conflict
multiple players support
yay fancy planet code, but not tested :(
cargo fix
other players added, we'll see if it works
fix the client ping system
alright lets go stuff broke again
cargo fix, deleted left over file
earth theoretically implemented
cargo-fix
make clients send pingpong more often
adding player is pain
added player (yay) does it work? idk, client broke
fix double mutable borrow with replacement
yay broken, player initialization
recv position and planet data on the client
update frontend
physics engine start