prevent the server from sending non-handshake packets to the client before the handshake is complete
gravity added, client still broken
fix planet rendering, add hearty rendering
yay fancy planet code, but not tested :(
other players added, we'll see if it works
fix the client ping system
alright lets go stuff broke again
cargo fix, deleted left over file
earth theoretically implemented
make clients send pingpong more often
added player (yay) does it work? idk, client broke
fix double mutable borrow with replacement
yay broken, player initialization
recv position and planet data on the client