netcode: interpolation is less dumb and stupid; also some ntp left over just in case
netcode fix: dumb stupid interpolation works when there's no inconsistent delay or loss or reordering of packets
netcode: readd interpolation
netcode: remove interpolation
netcode: unreliable updates
netcode: part updates (mystery performance issue, probably related to lots of malloc())
working on making the game work with this networking
feat: removed replicon + clientbound messages implemented, but untested
fix: time offset to sync orbit
feat(netcode-rewrite): remove interpolation
feat(netcode-rewrite): vastly improve client simulation accuracy
feat(netcode-rewrite): begin reimplementing replication