~starkingdoms/starkingdoms

ref: 42e744a2ddba94f4b64dfb3af3b495d3b97186f4 starkingdoms/server/src/handler.rs -rw-r--r-- 32.2 KiB
42e744a2 — ghostlyzsh 2 years ago
yay we have thrusters oh wait did i forget to push landing thruster handling (yes, yes i did)
23bf3e09 — c0repwn3r 2 years ago
resolve asset merge conflict
code cleanup pt2
code cleanup pt1
e591c22f — ghostlyzsh 2 years ago
cargo fix
28eaeed1 — ghostlyzsh 2 years ago
grab fix and proper bounding boxes
72e09554 — c0repwn3r 2 years ago
fix the weirdo detaching thing that is a mystery & add deadlock detection
93f55122 — ghostlyzsh 2 years ago
yeah so detaching is in but odd client id bug
f2578715 — ghostlyzsh 2 years ago
no more other player viewing ghost, also odd bug where players can change bodies but cant replicate it anymore
dd1fbffa — ghostlyzsh 2 years ago
tree added to client, multiple attachment bug also patched
fecb8b0d — ghostlyzsh 2 years ago
almost nothing changed but server now sends ModuleAdd packet
34c0453a — ghostlyzsh 2 years ago
so heres module attachment and movement, but its a little broken and also squishy joints and also no tree on the client
a232f72c — ghostlyzsh 2 years ago
one time i heard that the base for module manipulation is good
1bcf5ed7 — ghostlyzsh 2 years ago
deleting all attached modules implemented
1d8e8904 — ghostlyzsh 2 years ago
rotation bug vanquished, but preattached modules still exist (please remove)
8f153a1e — ghostlyzsh 2 years ago
oops i disabled physics
Merge remote-tracking branch 'origin/master'

# Conflicts:
#	server/src/handler.rs
track indicator
88b7701b — ghostlyzsh 2 years ago
put part of module logic in module.rs
Merge remote-tracking branch 'origin/master'
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