~starkingdoms/starkingdoms

code cleanup pt2
code cleanup pt1
e591c22f — ghostlyzsh 2 years ago
cargo fix
28eaeed1 — ghostlyzsh 2 years ago
grab fix and proper bounding boxes
72e09554 — c0repwn3r 2 years ago
fix the weirdo detaching thing that is a mystery & add deadlock detection
93f55122 — ghostlyzsh 2 years ago
yeah so detaching is in but odd client id bug
f2578715 — ghostlyzsh 2 years ago
no more other player viewing ghost, also odd bug where players can change bodies but cant replicate it anymore
dc9acc1b — ghostlyzsh 2 years ago
small ansible change
0493bcf5 — ghostlyzsh 2 years ago
now it builds
7ca6f9d0 — ghostlyzsh 2 years ago
did anything change?
dd1fbffa — ghostlyzsh 2 years ago
tree added to client, multiple attachment bug also patched
fecb8b0d — ghostlyzsh 2 years ago
almost nothing changed but server now sends ModuleAdd packet
34c0453a — ghostlyzsh 2 years ago
so heres module attachment and movement, but its a little broken and also squishy joints and also no tree on the client
hotfix! ansible wrong host groups
a232f72c — ghostlyzsh 2 years ago
one time i heard that the base for module manipulation is good
68d7af69 — ghostlyzsh 2 years ago
basic module protocol finished?
b5af7e49 — ghostlyzsh 2 years ago
Added some types and protocol for module attachment
1bcf5ed7 — ghostlyzsh 2 years ago
deleting all attached modules implemented
1d8e8904 — ghostlyzsh 2 years ago
rotation bug vanquished, but preattached modules still exist (please remove)
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