~starkingdoms/starkingdoms

ref: 302ee06fb6c522c2bf5d6908329d24a72dffa671 starkingdoms/crates/unified/src/server d---------
302ee06f — core 6 days ago
netcode: fix up PlanetDto and try to figure out flickering
13ff574f — core 6 days ago
netcode: unreliable updates
1bcde11a — core 8 days ago
netcode: part updates (mystery performance issue, probably related to lots of malloc())
08355656 — core 8 days ago
netcode: planet updates
working on making the game work with this networking
feat: removed replicon + clientbound messages implemented, but untested
fix: time offset to sync orbit
feat(netcode-rewrite): remove interpolation
feat(netcode-rewrite): vastly improve client simulation accuracy
feat(netcode-rewrite): begin reimplementing replication
feat(netcode-rewrite): re-add networking
chore(netcode-rewrite): further code cleanup & simplification
chore(netcode-rewrite): code cleanups and refactoring
chore(netcode-rewrite): general codebase refactor
feat(netcode-rewrite): miscellaneous fixes
feat(netcode-rewrite): remove all networking
feat: initial orbit velocity
fix: planets rely purely on springs now, so it should be possible to push them around now
feat: avian f64, which means orbit springs work now
fix: parts have initial velocity matching parent planet, and orbit indicator uses relative velocity
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