netcode: unreliable updates
netcode: part updates (mystery performance issue, probably related to lots of malloc())
working on making the game work with this networking
feat: removed replicon + clientbound messages implemented, but untested
fix: time offset to sync orbit
feat(netcode-rewrite): remove interpolation
feat(netcode-rewrite): vastly improve client simulation accuracy
feat(netcode-rewrite): begin reimplementing replication
feat(netcode-rewrite): re-add networking
chore(netcode-rewrite): code cleanups and refactoring
chore(netcode-rewrite): general codebase refactor
feat(netcode-rewrite): remove all networking
aaa ??? ?? ? ?? ???????????????????????????????????????????? i would like to explosion
chore: please thy lord clippy
fix: orbit indicator is continuous
fix: world config is on client too now
feat: orbit predictor is in the background