netcode: fix up PlanetDto and try to figure out flickering
netcode: unreliable updates
netcode: part updates (mystery performance issue, probably related to lots of malloc())
working on making the game work with this networking
feat: serverbound messages implemented but untested
feat: removed replicon + clientbound messages implemented, but untested
fix: time offset to sync orbit
feat(netcode-rewrite): remove interpolation
feat(netcode-rewrite): atttempt prediction
feat(netcode-rewrite): vastly improve client simulation accuracy
feat(netcode-rewrite): begin reimplementing replication
feat(netcode-rewrite): re-add networking
chore(netcode-rewrite): further code cleanup & simplification
chore(netcode-rewrite): code cleanups and refactoring
chore(netcode-rewrite): general codebase refactor
feat(netcode-rewrite): miscellaneous fixes
feat(netcode-rewrite): remove all networking
feat: pain, suffering, and despair
fix: remove buildscript that breaks things