~starkingdoms/starkingdoms

ref: 1aa4b3b1144024bc1d831e9f69f7aba1b61a6a0b starkingdoms/server d---------
aa2e404a — ghostlyzsh 2 years ago
well attachment logic is there. functionality is not
cc953e31 — ghostlyzsh 2 years ago
player can now move modules with mouse
ccb7ac10 — ghostlyzsh 2 years ago
Merge branch 'bevy_rewrite' of https://gitlab.com/starkingdoms.tk/starkingdoms.tk into bevy_rewrite
3f978440 — ghostlyzsh 2 years ago
attaching and despawning modules works
Merge branch 'bevy_rewrite' of gitlab.com:starkingdoms.tk/starkingdoms.tk into bevy_rewrite
that was a terrible idea
make networking stuff run more often
API work, add savefile data
api work and add license
api stuffs
Merge remote-tracking branch 'origin/bevy_rewrite' into bevy_rewrite
ef5971d1 — ghostlyzsh 2 years ago
1 cargo spawns in
Merge remote-tracking branch 'origin/bevy_rewrite' into bevy_rewrite
4f2dae28 — ghostlyzsh 2 years ago
hey look movement feels good now that was surprisingly easy
reduce thruster strength a tad
fmt and signifigantly increase force of thingy
78385180 — ghostlyzsh 2 years ago
idk why forward/backward is so much weaker than rotation
8e8ab28f — ghostlyzsh 2 years ago
movement added, feels terrible. gravity is also very weak right now
a failed movement attempt. math is hard and bevy is annoying
rendering failure
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