mod earth_parts;
mod gravity;
mod part;
mod heat;
mod drill;
mod craft;
mod damping;
pub mod planets;
pub mod player;
mod system_sets;
pub mod orbit;
pub mod plugins;
pub mod components;
use crate::server::craft::craft_plugin;
use crate::server::damping::damping_plugin;
use crate::server::drill::drill_plugin;
use crate::server::earth_parts::spawn_parts_plugin;
use crate::server::gravity::newtonian_gravity_plugin;
use crate::server::part::part_management_plugin;
use crate::server::planets::planets_plugin;
use crate::server::player::player_management_plugin;
use crate::server::system_sets::{PlayerInputSet, WorldUpdateSet};
use crate::prelude::*;
use crate::server::orbit::OrbitPlugin;
use crate::server::player::thrust::server_thrust_plugin;
pub struct ServerPlugin;
impl Plugin for ServerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, player::join::spawn_singleplayer_player)
.add_plugins(planets_plugin)
.add_plugins(newtonian_gravity_plugin)
.add_plugins(player_management_plugin)
.add_plugins(spawn_parts_plugin)
.add_plugins(part_management_plugin)
.add_plugins(server_thrust_plugin)
/*.add_plugins(heat_cooling_plugin)
.add_plugins(heat_radiation_plugin)
.add_plugins(heat_conduction_plugin)*/
.add_plugins(drill_plugin)
.add_plugins(craft_plugin)
.add_plugins(OrbitPlugin)
.add_plugins(damping_plugin)
.configure_sets(Update, WorldUpdateSet.before(PlayerInputSet));
}
}
#[derive(Component, Debug)]
pub struct ConnectedGameEntity {
pub network_entity: Entity,
}
#[derive(Component)]
pub struct ConnectedNetworkEntity {
pub game_entity: Entity,
}