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syntax = "proto3";
package protocol.message_c2s;
import "state.proto";
import "goodbye_reason.proto";
message MessageC2SHello {
enum packet_info { unknown = 0; type = 0x01; }
uint32 version = 1; // Version of the protocol. Currently always 1
string requested_username = 2; // The username that the client is requesting.
protocol.state.State next_state = 3; // The state the connection will go into after the handshake.
}
message MessageC2SGoodbye {
enum packet_info { unknown = 0; type = 0x02; }
protocol.goodbye_reason.GoodbyeReason reason = 1; // The reason the client is disconnecting the server
}
message MessageC2SChat {
enum packet_info { unknown = 0; type = 0x03; }
string message = 1; // The chat message to sent
}
message MessageC2SPing {
enum packet_info { unknown = 0; type = 0x04; }
}
message MessageC2SInput {
enum packet_info { unknown = 0; type = 0x0b; }
bool up_pressed = 1;
bool down_pressed = 2;
bool left_pressed = 3;
bool right_pressed = 4;
}
message MessageC2SAuthenticateAndBeamOut {
enum packet_info { unknown = 0; type = 0x0c; }
string user_id = 1; // The user ID that the client is authenticating as
string token = 2; // The token from the authentication server that the user is authenticating as
}