~starkingdoms/starkingdoms

ref: f678a8993d45425a5140750a4393672ccf4c8b2c starkingdoms/crates/unified/src/server/player.rs -rw-r--r-- 8.1 KiB
f678a899 — core chore: newtype linearsplines for particle system 5 months ago
                                                                                
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use std::f32::consts::PI;

use crate::config::planet::Planet;
use crate::ecs::{Part, PartBundle, Particles, Player, PlayerThrust, ThrustEvent};
use crate::server::world_config::WorldConfigResource;
use crate::server::{ConnectedGameEntity, ConnectedNetworkEntity};
use bevy::prelude::*;
use bevy_rapier2d::prelude::{
    AdditionalMassProperties, Collider, ExternalForce, ExternalImpulse, MassProperties,
};
use bevy_replicon::prelude::{FromClient, Replicated};

pub fn player_management_plugin(app: &mut App) {
    app.add_systems(PreUpdate, reset_movement)
        .add_systems(Update, (handle_new_players, player_thrust));
}

fn reset_movement(mut players: Query<(&mut ExternalForce, &mut ExternalImpulse)>) {
    for (mut force, mut impulse) in &mut players {
        force.force = Vec2::ZERO;
        force.torque = 0.0;
        impulse.impulse = Vec2::ZERO;
    }
}

fn handle_new_players(
    mut commands: Commands,
    q_new_clients: Query<Entity, Added<ConnectedGameEntity>>,
    world_config: Res<WorldConfigResource>,
    planets: Query<(&Transform, &Planet)>,
) {
    let Some(wc) = &world_config.config else {
        return;
    };
    for joined_player in &q_new_clients {
        info!(?joined_player, "detected joined player!");
        // find earth
        let (spawn_planet_pos, spawn_planet) = planets
            .iter()
            .find(|p| p.1.name == wc.hearty.spawn_at)
            .expect(format!("spawn planet {} is missing? (check that the planet is named exactly '{}')", wc.hearty.spawn_at, wc.hearty.spawn_at).as_str());
        let angle = rand::random::<f32>() * std::f32::consts::TAU;
        let offset = spawn_planet.radius + 150.0;
        let mut new_transform =
            Transform::from_xyz(angle.cos() * offset, angle.sin() * offset, 0.0);
        new_transform.rotate_z(angle);
        new_transform.translation += spawn_planet_pos.translation;

        info!(?new_transform, "set player's position!");

        commands
            .entity(joined_player)
            .insert(PartBundle {
                part: Part {
                    sprite: "textures/hearty.png".to_string(),
                    width: wc.part.default_width,
                    height: wc.part.default_height,
                    mass: wc.part.default_mass,
                },
                transform: new_transform,
                collider: Collider::cuboid(
                    wc.part.default_width / 2.0,
                    wc.part.default_height / 2.0,
                ),
                additional_mass_properties: AdditionalMassProperties::MassProperties(
                    MassProperties {
                        local_center_of_mass: Vec2::ZERO,
                        mass: wc.part.default_mass,
                        principal_inertia: 7.5,
                    },
                ),
            })
            .insert(Replicated)
            .insert(ExternalForce::default())
            .insert(PlayerThrust::default())
            .insert(Player {
                client: joined_player,
            })
            .insert(children![
                // bottom left
                (
                    Particles {
                        effect: "particles/ship_thruster.particle.ron".to_string(),
                        active: false
                    },
                    Transform::from_xyz(
                        -wc.part.default_width / 2.0 + 5.0,
                        -wc.part.default_height / 2.0,
                        0.0
                    )
                    .with_rotation(Quat::from_rotation_z(180.0f32.to_radians())),
                    Replicated
                ),
                // bottom right
                (
                    Particles {
                        effect: "particles/ship_thruster.particle.ron".to_string(),
                        active: false
                    },
                    Transform::from_xyz(
                        wc.part.default_width / 2.0 - 5.0,
                        -wc.part.default_height / 2.0,
                        0.0
                    )
                    .with_rotation(Quat::from_rotation_z(180.0f32.to_radians())),
                    Replicated
                ),
                // top left
                (
                    Particles {
                        effect: "particles/ship_thruster.particle.ron".to_string(),
                        active: false
                    },
                    Transform::from_xyz(
                        -wc.part.default_width / 2.0 + 5.0,
                        wc.part.default_height / 2.0,
                        0.0
                    ),
                    Replicated
                ),
                // top right
                (
                    Particles {
                        effect: "particles/ship_thruster.particle.ron".to_string(),
                        active: false
                    },
                    Transform::from_xyz(
                        wc.part.default_width / 2.0 - 5.0,
                        wc.part.default_height / 2.0,
                        0.0
                    ),
                    Replicated
                ),
            ]);
    }
}

fn player_thrust(
    mut players: Query<(&Transform, &mut ExternalForce, &mut PlayerThrust)>,
    clients: Query<&ConnectedNetworkEntity>,
    mut thrust_event: EventReader<FromClient<ThrustEvent>>,
    world_config: Res<WorldConfigResource>,
) {
    for FromClient {
        client_entity,
        event,
    } in thrust_event.read()
    {
        let ConnectedNetworkEntity { game_entity } = clients.get(*client_entity).unwrap();

        let Ok((_, _, mut thrust)) = players.get_mut(*game_entity) else {
            continue;
        };
        match *event {
            ThrustEvent::Up(on) => thrust.up = on,
            ThrustEvent::Down(on) => thrust.down = on,
            ThrustEvent::Left(on) => thrust.left = on,
            ThrustEvent::Right(on) => thrust.right = on,
        }
    }
    for (transform, mut force, thrust) in &mut players {
        let Some(world_config) = &world_config.config else {
            return;
        };

        let forward = (transform.rotation * Vec3::Y).xy();
        let mut external_force = ExternalForce::default();
        let mut thrusters = [0.0; 4]; // counterclockwise wrt +y axis
        if thrust.up {
            thrusters[1] = 1.0;
            thrusters[2] = 1.0;
        }
        if thrust.down {
            thrusters[0] = 1.0;
            thrusters[3] = 1.0;
        }
        if thrust.left {
            thrusters[0] = 1.0;
            thrusters[2] = 1.0;
        }
        if thrust.right {
            thrusters[1] = 1.0;
            thrusters[3] = 1.0;
        }
        let half_size = Vec2::new(
            world_config.part.default_width / 2.0,
            world_config.part.default_height / 2.0,
        )
        .length();
        external_force += ExternalForce::at_point(
            -forward * thrusters[0] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((1.0 * PI / 4.0).cos(), (1.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            forward * thrusters[1] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((3.0 * PI / 4.0).cos(), (3.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            forward * thrusters[2] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((5.0 * PI / 4.0).cos(), (5.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            -forward * thrusters[3] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((7.0 * PI / 4.0).cos(), (7.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        *force += external_force;
    }
}