~starkingdoms/starkingdoms

ref: eb52c7256a2b805a2c656644ee79a7d7478fa434 starkingdoms/server/src/timer.rs -rw-r--r-- 9.0 KiB
eb52c725 — ghostlyzsh converted planets and players to entities 2 years ago
                                                                                
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use std::{time::Duration, sync::Arc};
use log::{debug, warn};
use nalgebra::{vector, point};
use rapier2d_f64::prelude::{PhysicsPipeline};
use async_std::sync::RwLock;
use async_std::task::sleep;
use starkingdoms_protocol::{player::Player, planet::PlanetType};
use crate::{manager::{ClientHandlerMessage, ClientManager, PhysicsData}, SCALE, planet::{Planets, Planet}, entity::{Entities, Entity, EntityHandler}};
use crate::orbit::constants::{EARTH_MASS, GAME_ORBITS_ENABLED, MOON_APOAPSIS, MOON_MASS, MOON_ORBIT_TIME, MOON_PERIAPSIS};
use crate::orbit::orbit::{calculate_point_on_orbit, calculate_vector_of_orbit, calculate_world_position_of_orbit};

pub const ROTATIONAL_FORCE: f64 = 100.0;
pub const LATERAL_FORCE: f64 = 100.0;

pub async fn timer_main(mgr: ClientManager, physics_data: Arc<RwLock<PhysicsData>>, entities: Arc<RwLock<EntityHandler>>) {
    let mut pipeline = PhysicsPipeline::new();

    let mut time = 0.0;
    let planet_ids;

    {
        let mut data_handle = physics_data.write().await;

        let mut rigid_body_set = data_handle.rigid_body_set.clone();
        let mut collider_set = data_handle.collider_set.clone();

        planet_ids = Planets::new(&mut rigid_body_set, &mut collider_set, &mut entities.write().await.entities).await;

        data_handle.rigid_body_set = rigid_body_set;
        data_handle.collider_set = collider_set;
    }

    loop {
        sleep(Duration::from_millis(5)).await;
        time += 5.0 / 1000.0; // 5ms, time is in seconds

        let mut physics_data = physics_data.write().await;

        // update orbits (but dont, actually, yet)
        // DO NOT SIMPLIFY EXPRESSION
        // IT MAY ALWAYS BE TRUE
        // THATS FINE
        if GAME_ORBITS_ENABLED {
            let mut planets = entities.write().await;

            // update earth (nothing changes, yet)
            let new_earth_position;
            let earth = planets.get_planet(PlanetType::Earth).unwrap();
            new_earth_position = vector![earth.position.0, earth.position.1];

            // update moon
            let moon: &mut Planet = &mut planets.get_planet(PlanetType::Moon).unwrap();
            let new_moon_position = calculate_world_position_of_orbit(calculate_point_on_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, time / MOON_ORBIT_TIME), new_earth_position);
            let moon_body = physics_data.rigid_body_set.get_mut(moon.body_handle).unwrap();
            let moon_force = calculate_vector_of_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, time / MOON_ORBIT_TIME, moon_body.translation().x, moon_body.translation().y, new_earth_position[0], new_earth_position[1],MOON_MASS, 1f64 / 20f64);
            moon_body.reset_forces(true);
            moon_body.add_force(moon_force, true);
            //moon_body.set_linvel(moon_force, true);
            moon.position = (moon_body.translation()[0] / SCALE, moon_body.translation()[1] / SCALE);
        }

        physics_data.tick(&mut pipeline);

        let mut protocol_players = vec![];

        {
            for (player_id, player) in entities.read().await.get_players().iter() {
                let player_handle = player.handle;
                let player_body = physics_data.rigid_body_set.get_mut(player_handle).unwrap();
                player_body.reset_forces(true);
                player_body.reset_torques(true);
                let planets = entities.read().await;
                let grav_force = planets.gravity((player_body.translation().x, player_body.translation().y), player_body.mass());
                player_body.apply_impulse(vector![grav_force.0, grav_force.1], true);

                let mut left_top_thruster: f64 = 0.0;
                let mut right_top_thruster: f64 = 0.0;
                let mut left_bottom_thruster: f64 = 0.0;
                let mut right_bottom_thruster: f64 = 0.0;

                if player.input.right {
                    left_top_thruster -= 1.0;
                    right_bottom_thruster += 1.0;
                }
                if player.input.left {
                    right_top_thruster -= 1.0;
                    left_bottom_thruster += 1.0;
                }

                if player.input.up {
                    left_bottom_thruster -= 1.0;
                    right_bottom_thruster -= 1.0;
                }
                if player.input.down {
                    left_top_thruster += 1.0;
                    right_top_thruster += 1.0;
                }
                left_top_thruster = LATERAL_FORCE * left_top_thruster.clamp(-1.0, 1.0);
                right_top_thruster = LATERAL_FORCE * right_top_thruster.clamp(-1.0, 1.0);
                left_bottom_thruster = LATERAL_FORCE * left_bottom_thruster.clamp(-1.0, 1.0);
                right_bottom_thruster = LATERAL_FORCE * right_bottom_thruster.clamp(-1.0, 1.0);

                let rotation = player_body.rotation().clone().angle();
                let left_top_thruster = vector![
                    -left_top_thruster * rotation.sin(),
                    left_top_thruster * rotation.cos()
                ];
                let right_top_thruster = vector![
                    -right_top_thruster * rotation.sin(),
                    right_top_thruster * rotation.cos()
                ];
                let left_bottom_thruster = vector![
                    -left_bottom_thruster * rotation.sin(),
                    left_bottom_thruster * rotation.cos()
                ];
                let right_bottom_thruster = vector![
                    -right_bottom_thruster * rotation.sin(),
                    right_bottom_thruster * rotation.cos()
                ];
                let scale = SCALE;
                let top_left_point = point![
                    -25. / scale * rotation.cos() +25. / scale * rotation.sin(), 
                    -25. / scale * rotation.sin() -25. / scale * rotation.cos()
                ] + player_body.translation();
                let top_right_point = point![
                     25. / scale * rotation.cos() +25. / scale * rotation.sin(), 
                     25. / scale * rotation.sin() -25. / scale * rotation.cos()
                ] + player_body.translation();
                let bottom_left_point = point![
                    -25. / scale * rotation.cos() -25. / scale * rotation.sin(), 
                    -25. / scale * rotation.sin() +25. / scale * rotation.cos()
                ] + player_body.translation();
                let bottom_right_point = point![
                     25. / scale * rotation.cos() -25. / scale * rotation.sin(), 
                     25. / scale * rotation.sin() +25. / scale * rotation.cos()
                ] + player_body.translation();

                player_body.add_force_at_point(
                    left_top_thruster,
                    top_left_point, true);
                player_body.add_force_at_point(
                    right_top_thruster,
                    top_right_point, true);
                player_body.add_force_at_point(
                    left_bottom_thruster,
                    bottom_left_point, true);
                player_body.add_force_at_point(
                    right_bottom_thruster,
                    bottom_right_point, true);


                let translation = player_body.translation();

                let username;
                {
                    let usernames = mgr.usernames.read().await;
                    username = usernames.get(player_id).unwrap().clone();
                }

                // TODO: Figure out how to adjust codegen to use f64
                protocol_players.push(Player {
                    rotation: rotation as f32,
                    x: (translation.x * SCALE) as f32,
                    y: (translation.y * SCALE) as f32,
                    username,
                    special_fields: Default::default(),
                });
            }
        }

        let mut to_remove = vec![];

        let mut mgr_w = mgr.handlers.write().await;
        let mgr_r = mgr_w.clone();

        for (addr, client_thread) in mgr_r.iter() {
            match client_thread.tx.send(ClientHandlerMessage::Tick).await {
                Ok(_) => {
                    match client_thread.tx.send(ClientHandlerMessage::PlayersUpdate {players: protocol_players.clone()}).await {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send position packet: {}", e);
                        }
                    };

                    let world = entities.read().await;
                    let planet_data = world.to_protocol();
                    match client_thread.tx.send(planet_data).await {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send earth packet: {}", e);
                        }
                    };
                }
                Err(e) => {
                    warn!("unable to update a client thread: {}", e);
                    to_remove.push(addr);
                }
            }
        }

        for pending_removal in to_remove {
            mgr_w.remove(pending_removal);
        }
    }
}