~starkingdoms/starkingdoms

ref: eb52c7256a2b805a2c656644ee79a7d7478fa434 starkingdoms/protocol/src/pbuf/message_c2s.proto -rw-r--r-- 1023 bytes
eb52c725 — ghostlyzsh converted planets and players to entities 2 years ago
                                                                                
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syntax = "proto3";
package protocol.message_c2s;

import "state.proto";
import "goodbye_reason.proto";

message MessageC2SHello {
  enum packet_info { unknown = 0; type = 0x01; }

  uint32 version = 1;             // Version of the protocol. Currently always 1
  string requested_username = 2;  // The username that the client is requesting.
  protocol.state.State next_state = 3;           // The state the connection will go into after the handshake.
}

message MessageC2SGoodbye {
  enum packet_info { unknown = 0; type = 0x02; }

  protocol.goodbye_reason.GoodbyeReason reason = 1; // The reason the client is disconnecting the server
}

message MessageC2SChat {
  enum packet_info { unknown = 0; type = 0x03; }

  string message = 1; // The chat message to sent
}

message MessageC2SPing {
  enum packet_info { unknown = 0; type = 0x04; }
}

message MessageC2SInput {
  enum packet_info { unknown = 0; type = 0x0b; }

  bool up_pressed = 1;
  bool down_pressed = 2;
  bool left_pressed = 3;
  bool right_pressed = 4;
}