~starkingdoms/starkingdoms

ref: eb3c837663e4eaf6730b949c97c8bb750cc59ea5 starkingdoms/crates/client/src/networking/mod.rs -rw-r--r-- 8.5 KiB
eb3c8376 — ghostly_zsh mouse input added 8 months ago
                                                                                
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use std::collections::HashMap;

use bevy_ecs::{entity::Entity, event::Events, query::{QuerySingleError, With}, world::World};
use nalgebra::{Rotation2, Scale2, Scale3, Translation3};
use starkingdoms_common::{packet::Packet, PartType, PlanetType};

use crate::components::{Camera, Part, Planet, Player, RecvPacket, SendPacket, ServerId, SpriteBundle, Texture, Transform};

#[cfg(target_arch = "wasm32")]
#[path = "ws_wasm.rs"]
pub mod ws;
#[cfg(not(target_arch = "wasm32"))]
#[path = "ws_native.rs"]
pub mod ws;

pub fn process_packets(
    world: &mut World,
    send_packet_events: &mut Events<SendPacket>,
    recv_packet_events: &mut Events<RecvPacket>,
    planet_types: &mut HashMap<PlanetType, (Entity, u32)>,
    amount: &mut u32,
    max: &mut u32,
) {
    use Packet::*;
    let mut recv_cursor = recv_packet_events.get_cursor();
    for recv in recv_cursor.read(&recv_packet_events) {
        match &recv.0 {
            LoginResponse { id } => {
                let mut player_query = world.query_filtered::<Entity, With<Player>>();
                let entity = player_query.single(world);
                world.entity_mut(entity).insert(ServerId(*id));
            }
            PlayerList { players } => { // existing players
                // username sync, eventually
                for player in players {
                    world.spawn((Transform {
                        translation: Translation3::new(0.0, 0.0, 0.0),
                        rotation: Rotation2::new(0.0),
                        scale: Scale3::new(25.0, 25.0, 1.0),
                    }, Texture {
                        name: "hearty.svg".to_string(),
                    }, ServerId(player.0), Part));
                }
            }
            SpawnPlayer { id, username } => {
                // username sync, eventually
                world.spawn((Transform {
                    translation: Translation3::new(0.0, 0.0, 0.0),
                    rotation: Rotation2::new(0.0),
                    scale: Scale3::new(25.0, 25.0, 1.0),
                }, Texture {
                    name: "hearty.svg".to_string(),
                }, ServerId(*id), Part));
            }
            SpawnPart { id, part } => {
                use PartType::*;
                world.spawn((Transform {
                    translation: Translation3::new(part.transform.x, part.transform.y, 0.0),
                    rotation: Rotation2::new(part.transform.rot),
                    scale: Scale3::new(25.0, 25.0, 1.0),
                }, Texture {
                    name: match part.part_type {
                        Placeholder => panic!("AHHHH PLACEHOLDER PANIC"),
                        Hearty => "hearty.svg",
                        Cargo => "cargo_off.svg",
                        Hub => "hub_off.svg",
                        LandingThruster => "landingthruster_off.svg",
                        LandingThrusterSuspension => "landingleg.svg",
                    }.to_string()
                }, ServerId(*id), Part));
            }
            PartPositions { parts } => {
                for (id, part) in parts {
                    if part.part_type == PartType::Hearty {
                        let mut player_query = world.query_filtered::<&ServerId, With<Player>>();
                        let server_id = match player_query.get_single(world) {
                            Ok(player) => player,
                            Err(e) => match e {
                                QuerySingleError::NoEntities(s) => {
                                    continue;
                                }
                                QuerySingleError::MultipleEntities(s) => {
                                    panic!("There should never multiple players marked as players");
                                }
                            }
                        };
                        if server_id.0 == *id {
                            let mut camera = world.resource_mut::<Camera>();
                            camera.x = -part.transform.x;
                            camera.y = -part.transform.y;
                        }
                    }
                    let mut part_query = world.query_filtered::<(&ServerId, &mut Transform), With<Part>>();
                    for (server_id, mut transform) in part_query.iter_mut(world) {
                        if server_id.0 == *id {
                            transform.translation.x = part.transform.x;
                            transform.translation.y = part.transform.y;
                            transform.rotation = Rotation2::new(part.transform.rot);
                        }
                    }
                }
            }
            PlanetPositions { planets } => {
                for (server_id, planet) in planets {
                    let mut planet_query = world.query_filtered::<&mut Transform, With<Planet>>();
                    if !planet_types.contains_key(&planet.planet_type) {
                        let entity = world.spawn(SpriteBundle {
                            transform: Transform {
                                translation: Translation3::new(planet.transform.x, planet.transform.y, 0.0),
                                rotation: Rotation2::new(planet.transform.rot),
                                scale: Scale3::new(planet.radius, planet.radius, 1.0),
                            },
                            texture: Texture {
                                name: match planet.planet_type {
                                    /*PlanetType::Sun => "sun.svg",
                                    PlanetType::Mercury => "mercury.svg",
                                    PlanetType::Venus => "venus.svg",
                                    PlanetType::Earth => "earth.svg",
                                    PlanetType::Moon => "moon.svg",
                                    PlanetType::Mars => "mars.svg",
                                    PlanetType::Jupiter => "jupiter.svg",
                                    PlanetType::Saturn => "saturn.svg",
                                    PlanetType::Uranus => "uranus.svg",
                                    PlanetType::Neptune => "neptune.svg",
                                    PlanetType::Pluto => "pluto.svg",*/
                                    PlanetType::Sun => "sun.svg",
                                    PlanetType::Mercury => "moon.svg",
                                    PlanetType::Venus => "venus.svg",
                                    PlanetType::Earth => "earth.svg",
                                    PlanetType::Moon => "moon.svg",
                                    PlanetType::Mars => "mars.svg",
                                    PlanetType::Jupiter => "jupiter.svg",
                                    PlanetType::Saturn => "sun.svg",
                                    PlanetType::Uranus => "venus.svg",
                                    PlanetType::Neptune => "mars.svg",
                                    PlanetType::Pluto => "earth.svg",
                                }.to_string()
                            },
                        });
                        planet_types.insert(planet.planet_type, (entity.id(), *server_id));
                    }
                }
            }
            EnergyUpdate { amount: m_amount, max: m_max } => {
                *amount = *m_amount;
                *max = *m_max;
            }
            PlayerLeave { id } => {
                let mut part_query = world.query_filtered::<(Entity, &ServerId), With<Part>>();
                let mut entity_to_remove = None;
                for (entity, server_id) in part_query.iter_mut(world) {
                    if server_id.0 == *id {
                        entity_to_remove = Some(entity);
                    }
                }
                match entity_to_remove {
                    Some(entity) => {
                        world.despawn(entity);
                    }
                    None => {}
                }
            }
            DespawnPart { id } => {
                let mut part_query = world.query_filtered::<(Entity, &ServerId), With<Part>>();
                let mut entity_to_remove = None;
                for (entity, server_id) in part_query.iter_mut(world) {
                    if server_id.0 == *id {
                        entity_to_remove = Some(entity);
                    }
                }
                match entity_to_remove {
                    Some(entity) => {
                        world.despawn(entity);
                    }
                    None => {}
                }
            }
            _ => {}
        }
    }
}