import createDebug from "debug";
import {
Packet,
PacketType, PartPositionsPacket, PlanetPositionsPacket, PlayerLeavePacket, PlayerListPacket, SpawnPlayerPacket,
} from "./protocol.ts";
import {appendPacket} from "./packet_ui.ts";
import {global} from "./main.ts";
import {startRender} from "./rendering.ts";
const logger = createDebug("hub");
export interface ClientHub {
socket: WebSocket;
}
export function sendPacket(client: ClientHub, packet: Packet) {
client.socket.send(JSON.stringify(packet));
appendPacket(packet);
}
export async function hub_connect(url: string, username: string): Promise<ClientHub | null> {
logger("connecting to client hub at " + url)
let ws = new WebSocket(url);
ws.onerror = (e) => {
console.error(e);
throw e;
}
ws.addEventListener("open", () => {
logger("connected to client hub, sending username and auth details");
let client: ClientHub = {
socket: ws
};
let packet: Packet = {
t: PacketType.ClientLogin,
c: {
username,
jwt: null
}
};
sendPacket(client, packet);
ws.onmessage = (e) => {
let packet: Packet = JSON.parse(e.data);
appendPacket(packet);
if (packet.t == PacketType.SpawnPlayer) {
let p = <SpawnPlayerPacket> packet.c;
if (p.username === username) {
global.me = {
username: p.username,
part_id: p.id
};
logger(`client spawned (username=${p.username} part_id=${p.id})`);
startRender();
} else {
global.players_map.set(p.id, p.username);
global.inverse_players_map.set(p.username, p.id);
logger(`player joined (username=${p.username} part_id=${p.id})`);
}
} else if (packet.t == PacketType.PlayerList) {
let p = <PlayerListPacket> packet.c;
for (let i = 0; i < p.players.length; i++) {
global.players_map.set(p.players[i][0], p.players[i][1]);
global.inverse_players_map.set(p.players[i][1], p.players[i][0]);
}
logger(`added ${p.players.length} existing players to player list`);
} else if (packet.t == PacketType.PlanetPositions) {
let p = <PlanetPositionsPacket> packet.c;
for (let i = 0; i < p.planets.length; i++) {
global.planets_map.set(p.planets[i][0], p.planets[i][1]);
}
} else if (packet.t == PacketType.PartPositions) {
let p = <PartPositionsPacket> packet.c;
for (let i = 0; i < p.parts.length; i++) {
global.parts_map.set(p.parts[i][0], p.parts[i][1]);
}
} else if (packet.t == PacketType.PlayerLeave) {
let p = <PlayerLeavePacket> packet.c;
let username = global.players_map.get(p.id)!;
global.inverse_players_map.delete(username);
global.players_map.delete(p.id);
logger(`player removed (id=${p.id})`);
} else {
logger(`unrecognized packet type ${packet.t}`);
}
}
return client;
});
return null;
}