~starkingdoms/starkingdoms

ref: d2dc2f8a62538214e085896a81874e1f98a1f9ec starkingdoms/crates/unified/src/server/player.rs -rw-r--r-- 11.1 KiB
d2dc2f8a — core ??? ? ? ? ????????????????????? 5 months ago
                                                                                
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use crate::config::planet::Planet;
use crate::ecs::{DragRequestEvent, Part, Player, PlayerStorage, PlayerThrust, ThrustEvent};
use crate::server::part::SpawnPartRequest;
use crate::server::system_sets::PlayerInputSet;
use crate::server::world_config::WorldConfigResource;
use crate::server::{ConnectedGameEntity, ConnectedNetworkEntity};
use bevy::prelude::*;
use bevy_rapier2d::prelude::{ExternalForce, FixedJointBuilder, ImpulseJoint};
use bevy_replicon::prelude::FromClient;
use std::f32::consts::PI;
use crate::attachment::{Joint, JointOf, PartInShip, Peer, SnapOf, SnapOfJoint};

pub fn player_management_plugin(app: &mut App) {
    app.add_systems(
        Update,
        (handle_new_players, player_thrust, magic_fuel_regen, dragging).in_set(PlayerInputSet),
    );
}

fn dragging(
    mut events: EventReader<FromClient<DragRequestEvent>>,
    mut parts: Query<(&mut Transform, Option<&PartInShip>, Entity), (With<Part>, Without<Joint>)>,
    snaps: Query<(&SnapOf, &SnapOfJoint)>,
    joints: Query<(&Joint, &JointOf, &Transform, Option<&Peer>, Entity)>,
    clients: Query<&ConnectedNetworkEntity>,
    mut commands: Commands
) {
    for FromClient { event, client_entity } in events.read() {
        let ConnectedNetworkEntity { game_entity: player_hearty_entity } = clients.get(*client_entity).unwrap();

        debug!(?event, "got drag request event");

        let mut teleport_to_translation = Vec2::new(0.0, 0.0);
        let mut teleport_to_rotation = Quat::from_rotation_z(0.0);

        if let Some(snap_to) = event.snap_target && let Some(peer_snap) = event.peer_snap {
            let Ok(snap_on_target) = snaps.get(snap_to) else { continue };
            let Ok(snap_on_source) = snaps.get(peer_snap) else { continue };

            let Ok(target_joint) = joints.get(snap_on_target.1.0) else { continue };
            let Ok(source_joint) = joints.get(snap_on_source.1.0) else { continue };

            // validation step 1: everything must match. if not, ignore the request
            if snap_on_target.0.0 != target_joint.1.0 {
                warn!("drag request: mismatched target entities (potential manipulation?), ignoring");
                continue;
            }
            if snap_on_source.0.0 != source_joint.1.0 {
                warn!("drag request: mismatched source entities (potential manipulation?), ignoring request");
                continue;
            }

            // we've passed initial validation.
            // do not allow drags with the source or destination if they already have a peer (are attached)
            if target_joint.3.is_some() {
                warn!("drag request: cannot attach to a joint that already has a peer, ignoring request");
                continue;
            }
            if source_joint.3.is_some() {
                warn!("drag request: dragging from a part that is already attached is currently not supported, ignoring request");
                continue;
            }

            // great, the attachment appears to be valid
            // let's make sure this player is allowed to drag onto this part
            let target_part = {
                let Ok(target_part) = parts.get(target_joint.1.0) else { continue };
                target_part.clone()
            };

            let source_part = {
                let Ok(source_part) = parts.get(source_joint.1.0) else { continue };
                source_part.clone()
            };

            let allowed = target_joint.1.0 == *player_hearty_entity || target_part.1.is_some_and(|u| u.0 == *player_hearty_entity);
            if !allowed {
                warn!("drag request: this player cannot move this part, ignoring request");
                continue;
            }

            // TODO - validate source_part?

            // great, we have a valid peering request
            // create the peering component...
            commands.entity(source_joint.4)
                .insert(Peer(target_joint.4));
            commands.entity(target_joint.4)
                .insert(Peer(source_joint.4));

            // propagate PartInShip...

            let part_in_ship = if target_joint.1.0 == *player_hearty_entity {
                PartInShip(*player_hearty_entity)
            } else {
                PartInShip(target_part.1.unwrap().0) // unwrap: checked above (during 'allowed' calculation)
            };

            commands.entity(source_part.2)
                .insert(part_in_ship);

            let target_position = target_part.0.mul_transform(*target_joint.2);

            let rotation = event.set_rotation.to_scaled_axis().z;
            let rotation = Rot2::radians(rotation);

            // create the joint...
            let joint = FixedJointBuilder::new()
                .local_anchor1(target_joint.2.translation.xy())
                .local_basis2(rotation.as_radians());

            commands.entity(source_part.2)
                .insert(ImpulseJoint::new(target_part.2, joint));

            teleport_to_translation = target_position.translation.xy();
            teleport_to_rotation = event.set_rotation;
            // and we're done!
        } else {
            warn!("blindly accepting non-attachment request, someone should change this eventually");
            warn!("dragging already attached entities may cause inconsistent behavior!!");
            teleport_to_translation = event.drag_to;
            teleport_to_rotation = event.set_rotation;
        }

        let mut part = parts.get_mut(event.drag_target).unwrap();
        part.0.translation.x = teleport_to_translation.x;
        part.0.translation.y = teleport_to_translation.y;
        part.0.rotation = teleport_to_rotation; // client calculates this; no reason to recalculate
        // ( the math sucks )
    }
}

fn handle_new_players(
    mut commands: Commands,
    q_new_clients: Query<Entity, Added<ConnectedGameEntity>>,
    world_config: Res<WorldConfigResource>,
    planets: Query<(&Transform, &Planet)>,
    asset_server: Res<AssetServer>,
) {
    let Some(wc) = &world_config.config else {
        return;
    };
    for joined_player in &q_new_clients {
        trace!(?joined_player, "detected joined player!");
        // find earth
        let (spawn_planet_pos, spawn_planet) = planets
            .iter()
            .find(|p| p.1.name == wc.hearty.spawn_at)
            .unwrap_or_else(|| {
                panic!(
                    "spawn planet {} is missing? (check that the planet is named exactly '{}')",
                    wc.hearty.spawn_at, wc.hearty.spawn_at
                )
            });
        let angle = rand::random::<f32>() * std::f32::consts::TAU;
        let offset = spawn_planet.radius + 150.0;
        let mut new_transform =
            Transform::from_xyz(angle.cos() * offset, angle.sin() * offset, 0.0);
        new_transform.rotate_z(angle);
        new_transform.translation += spawn_planet_pos.translation;

        info!(?new_transform, ?joined_player, "set player's position!");

        commands
            .entity(joined_player)
            .insert(new_transform)
            .insert(SpawnPartRequest(
                asset_server.load("config/parts/hearty.part.toml"),
            ))
            .insert(PlayerThrust::default())
            .insert(PlayerStorage {
                fuel_capacity: 25.0,
                fuel: 25.0,
                power_capacity: 25.0,
                power: 25.0,
            })
            .insert(Player {
                client: joined_player,
            });
    }
}

fn magic_fuel_regen(
    mut players: Query<&mut PlayerStorage, With<Player>>,
    time: Res<Time>,
) {
    for mut storage in players {
        storage.fuel = (storage.fuel + 5.0*time.delta_secs()).min(storage.fuel_capacity);
    }
}

fn player_thrust(
    mut players: Query<(&Transform, &Part, &mut ExternalForce, &mut PlayerThrust, &mut PlayerStorage)>,
    clients: Query<&ConnectedNetworkEntity>,
    mut thrust_event: EventReader<FromClient<ThrustEvent>>,
    world_config: Res<WorldConfigResource>,
) {
    for FromClient {
        client_entity,
        event,
    } in thrust_event.read()
    {
        let ConnectedNetworkEntity { game_entity } = clients.get(*client_entity).unwrap();

        let Ok((_, _, _, mut thrust, _)) = players.get_mut(*game_entity) else {
            continue;
        };

        match *event {
            ThrustEvent::Up(on) => thrust.up = on,
            ThrustEvent::Down(on) => thrust.down = on,
            ThrustEvent::Left(on) => thrust.left = on,
            ThrustEvent::Right(on) => thrust.right = on,
        }
    }
    for (transform, part, mut force, thrust, mut storage) in &mut players {
        let Some(world_config) = &world_config.config else {
            return;
        };

        let forward = (transform.rotation * Vec3::Y).xy();
        let mut external_force = ExternalForce::default();

        // indices are quadrants:
        // 1 | 0
        // --+--
        // 2 | 3
        //
        let mut thrusters = [0.0; 4]; 

        if thrust.up {
            thrusters[1] = 1.0;
            thrusters[2] = 1.0;
        }
        if thrust.down {
            thrusters[0] = 1.0;
            thrusters[3] = 1.0;
        }
        if thrust.left {
            thrusters[0] = 1.0;
            thrusters[2] = 1.0;
        }
        if thrust.right {
            thrusters[1] = 1.0;
            thrusters[3] = 1.0;
        }

        // prevent fuel wasting when turning while moving forward/reverse
        if thrusters[2] == thrusters[3] && thrusters[3] != 0.0 { (thrusters[2], thrusters[3]) = (0.0, 0.0); }
        if thrusters[0] == thrusters[1] && thrusters[1] != 0.0 { (thrusters[0], thrusters[1]) = (0.0, 0.0); }

        let half_size = Vec2::new(
            world_config.part.default_width / 2.0,
            world_config.part.default_height / 2.0,
        )
        .length();
        external_force += ExternalForce::at_point(
            -forward * thrusters[0] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((1.0 * PI / 4.0).cos(), (1.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            forward * thrusters[1] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((3.0 * PI / 4.0).cos(), (3.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            forward * thrusters[2] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((5.0 * PI / 4.0).cos(), (5.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        external_force += ExternalForce::at_point(
            -forward * thrusters[3] * world_config.hearty.thrust,
            transform.translation.xy()
                + half_size
                    * Vec2::new((7.0 * PI / 4.0).cos(), (7.0 * PI / 4.0).sin()).rotate(forward),
            transform.translation.xy(),
        );
        *force += external_force;

        storage.fuel -= thrusters.iter().sum::<f32>() * part.strong_config.thruster.as_ref().unwrap().flow_rate;
    }
}