use std::f32::consts::PI;
use crate::{config::planet::Planet, ecs::{Me, StarguideCamera, StarguideGizmos}, prelude::*, world_config::WorldConfigResource};
pub fn starguide_orbit_plugin(app: &mut App) {
app
.add_systems(Update, update_orbits);
}
fn update_orbits(
camera: Single<(&Camera, &GlobalTransform, &Projection), With<StarguideCamera>>,
me: Single<(&Transform, &LinearVelocity), (With<Me>, Without<StarguideCamera>)>,
mut gizmos: Gizmos<StarguideGizmos>,
world_config: Res<WorldConfigResource>,
planets: Query<(&Mass, &Planet, &Transform)>,
) {
let Some(world_config) = &world_config.config else {
return;
};
let Projection::Orthographic(_) = camera.2.clone() else { return };
let mut p_mass = None;
let mut p_transform = None;
let (sun_mass, _, sun_transform) = planets.iter().find(|planet| planet.1.name == "Sun").unwrap();
let mut closest = f32::INFINITY;
for (mass, planet, transform) in planets {
if planet.name == "Sun" { continue }
let (other_mass, _, other_transform) = planets.iter().find(|f_planet| f_planet.1.name == planet.orbit.clone().unwrap().orbiting).unwrap();
let a = other_transform.translation - transform.translation;
let hill_sphere = a.length()*(mass.0/(3.0*(other_mass.0+mass.0))).powf(1.0/3.0);
gizmos.circle_2d(transform.translation.truncate(), hill_sphere, Color::linear_rgb(0.02, 0.02, 0.02));
let rel_dist = (me.0.translation - transform.translation).length();
if rel_dist < closest && hill_sphere > rel_dist {
p_mass = Some(mass.0);
p_transform = Some(*transform);
closest = rel_dist;
}
}
if p_mass.is_none() {
p_mass = Some(sun_mass.0);
p_transform = Some(*sun_transform);
}
let p_mass = p_mass.unwrap();
let p_transform = p_transform.unwrap();
// orbit magic
let rel_pos = me.0.translation - p_transform.translation;
let u = world_config.world.gravity*p_mass;
let h = rel_pos.x*me.1.y - rel_pos.y*me.1.x;
let r = rel_pos.length();
let a = (u*r) / (2.0*u - r*(me.1.x*me.1.x + me.1.y*me.1.y));
let e_x = rel_pos.x/r - (h*me.1.y)/u;
let e_y = rel_pos.y/r + (h*me.1.x)/u;
let f_x = -2.0*a*e_x;
let f_y = -2.0*a*e_y;
// 200 steps in the revolution
let mut first_pos = None;
let mut last_pos = None;
for i in 0..200 {
let theta = 2.0*PI*(i as f32)/200.0;
let r = (1.0/2.0) * ((f_x*f_x + f_y*f_y - 4.0*a*a) / (-2.0*a - f_x*theta.cos() - f_y*theta.sin()));
if r < 0.0 { continue }
// convert r to image coords
let pos = Vec2::new(r*theta.cos(), r*theta.sin()) + p_transform.translation.truncate();
if let Some(last_pos) = last_pos {
gizmos.line_2d(last_pos, pos, Color::linear_rgb(1.0, 0.0, 0.0));
}
if first_pos.is_none() { first_pos = Some(pos) }
last_pos = Some(pos);
}
if let Some(first_pos) = first_pos && let Some(last_pos) = last_pos {
gizmos.line_2d(first_pos, last_pos, Color::linear_rgb(1.0, 0.0, 0.0));
}
}