use bevy::anti_alias::fxaa::Fxaa;
use bevy::core_pipeline::tonemapping::DebandDither;
use bevy::post_process::bloom::Bloom;
use crate::prelude::*;
use crate::ecs::{Me, Part, STARGUIDE_LAYER, StarguideCamera, StarguideMe, StarguideOrbit};
pub fn starguide_init_plugin(app: &mut App) {
app
.add_systems(Startup, init_starguide)
.add_systems(Update, player_init)
.add_systems(Update, player_position_update);
}
pub fn init_starguide(
mut commands: Commands,
) {
commands.spawn((Camera2d, Camera {
is_active: false,
clear_color: ClearColorConfig::Custom(Color::linear_rgba(0.0, 0.0, 0.0, 1.0)),
..default()
}))
.insert(Bloom::default())
.insert(DebandDither::Enabled)
.insert(Fxaa::default())
.insert(STARGUIDE_LAYER)
.insert(StarguideCamera);
}
pub fn player_init(
me: Single<(Entity, &Sprite, &Part), Added<Me>>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let mut sprite = Sprite::from_image(asset_server.load(&me.2.strong_config.part.sprite_connected));
sprite.custom_size = Some(Vec2::new(
me.2.strong_config.physics.width,
me.2.strong_config.physics.height,
));
commands.spawn((sprite, StarguideMe, STARGUIDE_LAYER,
Transform::from_scale(Vec3::splat(10.0))));
}
fn player_position_update(
me: Single<&Transform, (Changed<Transform>, With<Me>)>,
mut starguide_me: Single<&mut Transform, (With<StarguideMe>, Without<StarguideOrbit>, Without<Me>)>,
) {
starguide_me.translation = me.translation;
starguide_me.rotation = me.rotation;
}