~starkingdoms/starkingdoms

ref: ccb7ac1036a620f213bb5d24a3332091074e3667 starkingdoms/starkingdoms-client/src/hub.ts -rw-r--r-- 7.3 KiB
ccb7ac10 — ghostlyzsh Merge branch 'bevy_rewrite' of https://gitlab.com/starkingdoms.tk/starkingdoms.tk into bevy_rewrite 2 years ago
                                                                                
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import createDebug from "debug";
import {
  MessagePacket,
  MessageType,
  Packet,
  PacketType,
  PartPositionsPacket,
  PlanetPositionsPacket,
  PlayerLeavePacket,
  PlayerListPacket,
  SpawnPlayerPacket,
} from "./protocol.ts";
import { appendPacket } from "./packet_ui.ts";
import { global } from "./routes/ingame/main.ts";
import { startRender } from "./rendering.ts";
import { addMessage } from "./chat.ts";

const logger = createDebug("hub");

export interface ClientHub {
  socket: WebSocket;
}

export function sendPacket(client: ClientHub, packet: Packet) {
  client.socket.send(JSON.stringify(packet));
  appendPacket(packet);
}

export async function hub_connect(
  url: string,
  username: string,
): Promise<ClientHub | null> {
  logger("connecting to client hub at " + url);

  let ws = new WebSocket(url);

  ws.onerror = (e) => {
    console.error(e);
    throw e;
  };

  ws.onopen = () => {
    logger("connected to client hub, sending username and auth details");

    let client: ClientHub = {
      socket: ws,
    };

    let packet: Packet = {
      t: PacketType.ClientLogin,
      c: {
        username,
        jwt: null,
      },
    };
    sendPacket(client, packet);

    // input
    document.onkeydown = (e) => {
      // currently, input packet is sent on any key down. fix that
      if (e.key == "ArrowUp" || e.key == "w") {
        global.up = true;
      }
      if (e.key == "ArrowDown" || e.key == "s") {
        global.down = true;
      }
      if (e.key == "ArrowLeft" || e.key == "a") {
        global.left = true;
      }
      if (e.key == "ArrowRight" || e.key == "d") {
        global.right = true;
      }
      let input_packet: Packet = {
        t: PacketType.PlayerInput,
        c: {
          up: global.up,
          down: global.down,
          left: global.left,
          right: global.right,
        },
      };
      sendPacket(client, input_packet);
    };
    document.onkeyup = (e) => {
      if (e.key == "ArrowUp" || e.key == "w") {
        global.up = false;
      }
      if (e.key == "ArrowDown" || e.key == "s") {
        global.down = false;
      }
      if (e.key == "ArrowLeft" || e.key == "a") {
        global.left = false;
      }
      if (e.key == "ArrowRight" || e.key == "d") {
        global.right = false;
      }
      let input_packet: Packet = {
        t: PacketType.PlayerInput,
        c: {
          up: global.up,
          down: global.down,
          left: global.left,
          right: global.right,
        },
      };
      sendPacket(client, input_packet);
    };

    document.getElementById("chatentry")!.onkeydown = (e) => {
      if (e.key === "Enter") {
        let value = (<HTMLInputElement>document.getElementById("chatentry")!)
          .value;

        if (value.startsWith(".msg")) {
          let args = value.split(" ");
          if (args.length < 3) {
            addMessage("server-error", "Command error");

            (<HTMLInputElement>document.getElementById("chatentry")!).value =
              "";
            return;
          }
          let target = args[1];
          let message = args.slice(2).join(" ");
          let chat_packet: Packet = {
            t: PacketType.SendMessage,
            c: {
              target: target,
              content: message,
            },
          };
          sendPacket(client, chat_packet);

          addMessage("direct-message", `you -> ${target}: ${message}`);
        } else {
          let chat_packet: Packet = {
            t: PacketType.SendMessage,
            c: {
              target: null,
              content: value,
            },
          };
          sendPacket(client, chat_packet);
        }
        (<HTMLInputElement>document.getElementById("chatentry")!).value = "";
      }
    };

    ws.onmessage = (e) => {
      let packet: Packet = JSON.parse(e.data);

      appendPacket(packet);

      if (packet.t == PacketType.SpawnPlayer) {
        let p = <SpawnPlayerPacket>packet.c;
        if (p.username === username) {
          global.me = {
            username: p.username,
            part_id: p.id,
          };
          logger(`client spawned (username=${p.username} part_id=${p.id})`);
          startRender();
        } else {
          global.players_map.set(p.id, p.username);
          global.inverse_players_map.set(p.username, p.id);
          logger(`player joined (username=${p.username} part_id=${p.id})`);
        }
      } else if (packet.t == PacketType.PlayerList) {
        let p = <PlayerListPacket>packet.c;
        for (let i = 0; i < p.players.length; i++) {
          global.players_map.set(p.players[i][0], p.players[i][1]);
          global.inverse_players_map.set(p.players[i][1], p.players[i][0]);
        }
        logger(`added ${p.players.length} existing players to player list`);
      } else if (packet.t == PacketType.PlanetPositions) {
        let p = <PlanetPositionsPacket>packet.c;
        for (let i = 0; i < p.planets.length; i++) {
          global.planets_map.set(p.planets[i][0], p.planets[i][1]);
        }
      } else if (packet.t == PacketType.PartPositions) {
        let p = <PartPositionsPacket>packet.c;
        for (let i = 0; i < p.parts.length; i++) {
          let id = p.parts[i][0];
          let new_part = p.parts[i][1];

          /*if (global.parts_map.has(id)) {
            let old_part = global.parts_map.get(id)!;
            let dx = new_part.transform.x - old_part.transform.x;
            let dy = new_part.transform.y - old_part.transform.y;
            let drot = new_part.transform.rot - old_part.transform.rot;
            const CUTOFF_XY = 0.01;
            const CUTOFF_ROT = 0.01;
            if (dx < CUTOFF_XY && dy < CUTOFF_XY && drot < CUTOFF_ROT) {
              continue; // this packet is under the cutoff, we don't care about it
            }
          }*/
          global.parts_map.set(id, new_part);
          if (id === global.me?.part_id) {
            document.getElementById("pos-val-x")!.innerText = Math.round(
              new_part.transform.x,
            ).toString();
            document.getElementById("pos-val-y")!.innerText = Math.round(
              new_part.transform.y,
            ).toString();
          }
        }
      } else if (packet.t == PacketType.PlayerLeave) {
        let p = <PlayerLeavePacket>packet.c;
        let username = global.players_map.get(p.id)!;
        global.inverse_players_map.delete(username);
        global.players_map.delete(p.id);
        logger(`player removed (id=${p.id})`);
      } else if (packet.t == PacketType.Message) {
        let p = <MessagePacket>packet.c;
        logger(
          `message type=${p.message_type} actor=${p.actor} content=${p.content}`,
        );

        if (p.message_type == MessageType.Server) {
          addMessage("server-message", `[SERVER] ${p.content}`);
        } else if (p.message_type == MessageType.Chat) {
          addMessage("global-message", `${p.actor}: ${p.content}`);
        } else if (p.message_type == MessageType.Direct) {
          // actor is who sent the message. destination is not included in this packet
          if (p.actor === global.me!.username) {
            // skip (shown above)
          } else {
            addMessage("direct-message", `${p.actor} -> you: ${p.content}`);
          }
        } else {
          addMessage("server-error", `${p.content}`);
        }
      } else {
        logger(`unrecognized packet type ${packet.t}`);
      }
    };

    return client;
  };
  return null;
}