// StarKingdoms.IO, a browser game about drifting through space
// Copyright (C) 2023 ghostly_zsh, TerraMaster85, core
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use bevy::math::{vec2, Vec2, Vec3};
pub fn rot2d(uncast: Vec2, angle: f32) -> Vec2 {
vec2(
uncast.x * angle.cos() - uncast.y * angle.sin(),
uncast.x * angle.sin() + uncast.y * angle.cos(),
)
}
pub fn v3_to_v2(downgrade: Vec3) -> Vec2 {
vec2(downgrade.x, downgrade.y)
}