// StarKingdoms.IO, a browser game about drifting through space
// Copyright (C) 2023 ghostly_zsh, TerraMaster85, core
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use std::net::SocketAddr;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PlanetType {
Earth,
}
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PartType {
Hearty,
Cargo,
}
#[derive(Component, Clone, Debug)]
pub struct Attach {
pub associated_player: Option<Entity>,
pub children: [Option<Entity>; 4]
}
#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
pub up: bool,
pub down: bool,
pub left: bool,
pub right: bool,
}
#[derive(Component)]
pub struct Player {
pub addr: SocketAddr,
pub username: String,
pub input: Input,
}
#[derive(Bundle)]
pub struct PlanetBundle {
pub planet_type: PlanetType,
pub transform: TransformBundle,
}
#[derive(Bundle)]
pub struct PartBundle {
pub transform: TransformBundle,
pub part_type: PartType,
}
#[derive(Bundle)]
pub struct PlayerBundle {
pub part: PartBundle,
pub player: Player,
pub attach: Attach,
}