~starkingdoms/starkingdoms

ref: ccb7ac1036a620f213bb5d24a3332091074e3667 starkingdoms/server/src/component.rs -rw-r--r-- 1.9 KiB
ccb7ac10 — ghostlyzsh Merge branch 'bevy_rewrite' of https://gitlab.com/starkingdoms.tk/starkingdoms.tk into bevy_rewrite 2 years ago
                                                                                
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// StarKingdoms.IO, a browser game about drifting through space
//     Copyright (C) 2023 ghostly_zsh, TerraMaster85, core
//
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU Affero General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
//
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU Affero General Public License for more details.
//
//     You should have received a copy of the GNU Affero General Public License
//     along with this program.  If not, see <https://www.gnu.org/licenses/>.
use std::net::SocketAddr;

use bevy::prelude::*;
use serde::{Deserialize, Serialize};

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PlanetType {
    Earth,
}

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug)]
pub enum PartType {
    Hearty,
    Cargo,
}

#[derive(Component, Clone, Debug)]
pub struct Attach {
    pub associated_player: Option<Entity>,
    pub children: [Option<Entity>; 4]
}

#[derive(Component, Clone, Copy, Serialize, Deserialize, Debug, Default)]
pub struct Input {
    pub up: bool,
    pub down: bool,
    pub left: bool,
    pub right: bool,
}

#[derive(Component)]
pub struct Player {
    pub addr: SocketAddr,
    pub username: String,
    pub input: Input,
}

#[derive(Bundle)]
pub struct PlanetBundle {
    pub planet_type: PlanetType,
    pub transform: TransformBundle,
}

#[derive(Bundle)]
pub struct PartBundle {
    pub transform: TransformBundle,
    pub part_type: PartType,
}

#[derive(Bundle)]
pub struct PlayerBundle {
    pub part: PartBundle,
    pub player: Player,
    pub attach: Attach,
}