~starkingdoms/starkingdoms

ref: ca71c045aee1eef8b485ffcde0d8fac591d894aa starkingdoms/server/src/timer.rs -rw-r--r-- 15.3 KiB
ca71c045 — core build assets with compiling the client 2 years ago
                                                                                
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use crate::entity::EntityHandler;
use crate::orbit::constants::{
    GAME_ORBITS_ENABLED, MOON_APOAPSIS, MOON_ORBIT_TIME, MOON_PERIAPSIS,
};
use crate::orbit::orbit::{calculate_point_on_orbit, calculate_world_position_of_orbit};
use crate::{
    entity::{get_entity_id, Entity},
    manager::{ClientHandlerMessage, ClientManager, Module, PhysicsData},
    planet::{Planet, Planets},
    SCALE,
};
use async_std::sync::RwLock;
use async_std::task::sleep;
use log::{info, warn};
use nalgebra::{point, vector};
use rand::Rng;
use rapier2d_f64::prelude::{
    ColliderBuilder, MassProperties, PhysicsPipeline, RigidBodyBuilder, RigidBodyHandle,
};
use starkingdoms_protocol::{module::ModuleType, planet::PlanetType, player::Player};
use std::{f64::consts::PI, sync::Arc, time::Duration};

pub const ROTATIONAL_FORCE: f64 = 100.0;
pub const LATERAL_FORCE: f64 = 100.0;
pub const MODULE_SPAWN: f64 = 3.0;
pub const MODULE_MAX: u32 = 10;

pub async fn timer_main(
    mgr: ClientManager,
    physics_data_orig: Arc<RwLock<PhysicsData>>,
    entities: Arc<RwLock<EntityHandler>>,
) {
    let mut pipeline = PhysicsPipeline::new();

    let mut time = 0.0;
    let mut module_timer = 0.0;
    let _planet_ids;

    {
        let mut data_handle = physics_data_orig.write().await;

        let mut rigid_body_set = data_handle.rigid_body_set.clone();
        let mut collider_set = data_handle.collider_set.clone();

        _planet_ids = Planets::create_planets(
            &mut rigid_body_set,
            &mut collider_set,
            &mut entities.write().await.entities,
        )
        .await;

        data_handle.rigid_body_set = rigid_body_set;
        data_handle.collider_set = collider_set;
    }

    loop {
        sleep(Duration::from_millis(5)).await;
        time += 5.0 / 1000.0; // 5ms, time is in seconds
        module_timer += 5.0 / 1000.0;

        let mut physics_data = physics_data_orig.write().await;

        // update orbits (but dont, actually, yet)
        // DO NOT SIMPLIFY EXPRESSION
        // IT MAY ALWAYS BE TRUE
        // THATS FINE
        if GAME_ORBITS_ENABLED {
            let planets = entities.write().await;

            // update earth (nothing changes, yet)
            let earth = planets.get_planet(PlanetType::Earth).unwrap();
            let new_earth_position = vector![earth.position.0, earth.position.1];

            // update moon
            let moon: &mut Planet = &mut planets.get_planet(PlanetType::Moon).unwrap();
            let new_moon_position = calculate_world_position_of_orbit(
                calculate_point_on_orbit(MOON_PERIAPSIS, MOON_APOAPSIS, time / MOON_ORBIT_TIME),
                new_earth_position,
            );
            let moon_body = physics_data
                .rigid_body_set
                .get_mut(moon.body_handle)
                .unwrap();
            moon_body.set_next_kinematic_position(new_moon_position.into());
            moon.position = (
                moon_body.translation()[0] / SCALE,
                moon_body.translation()[1] / SCALE,
            );
        }

        physics_data.tick(&mut pipeline);

        let mut protocol_players = vec![];

        {
            if module_timer > MODULE_SPAWN && entities.read().await.get_module_count() < MODULE_MAX
            {
                module_timer = 0.;

                let mut rigid_body_set = physics_data.rigid_body_set.clone();
                let mut collider_set = physics_data.collider_set.clone();

                let module_collider = ColliderBuilder::cuboid(18.75 / SCALE, 23.4375 / SCALE)
                    .translation(vector![0.0, 1.5625 / SCALE])
                    .mass_properties(MassProperties::new(point![0.0, 0.0], 120.0, 122500.0))
                    .build();
                let angle: f64 = {
                    let mut rng = rand::thread_rng();
                    rng.gen::<f64>() * PI * 2.
                };
                let module_body = RigidBodyBuilder::dynamic()
                    .translation(vector![
                        angle.cos() * 2050. / SCALE,
                        angle.sin() * 2050.0 / SCALE
                    ])
                    .build();
                let module_handler = rigid_body_set.insert(module_body);
                collider_set.insert_with_parent(
                    module_collider,
                    module_handler,
                    &mut rigid_body_set,
                );

                physics_data.rigid_body_set = rigid_body_set;
                physics_data.collider_set = collider_set;

                let module = Module {
                    handle: module_handler,
                    module_type: ModuleType::Cargo,
                    lifetime: 0.0,
                };
                entities
                    .write()
                    .await
                    .entities
                    .insert(get_entity_id(), Entity::Module(module));
            }
            let mut entities = entities.write().await;
            for module in entities.get_modules().iter_mut() {
                let module_handle = module.handle;
                let module_body = physics_data.rigid_body_set.get_mut(module_handle).unwrap();
                module_body.reset_forces(true);
                module_body.reset_torques(true);
                let grav_force = entities.gravity(
                    (module_body.translation().x, module_body.translation().y),
                    module_body.mass(),
                );
                module_body.apply_impulse(vector![grav_force.0, grav_force.1], true);
                let id = entities.get_from_module(module).unwrap();
                if let Entity::Module(p_module) = entities.entities.get_mut(&id).unwrap() {
                    p_module.lifetime += 5. / 1000.;
                }
                if module.lifetime > 80. {
                    let mut rigid_body_set = physics_data.rigid_body_set.clone();
                    let mut island_manager = physics_data.island_manager.clone();
                    let mut collider_set = physics_data.collider_set.clone();
                    let mut impulse_joint_set = physics_data.impulse_joint_set.clone();
                    let mut multibody_joint_set = physics_data.multibody_joint_set.clone();
                    rigid_body_set.remove(
                        module.handle,
                        &mut island_manager,
                        &mut collider_set,
                        &mut impulse_joint_set,
                        &mut multibody_joint_set,
                        true,
                    );
                    physics_data.rigid_body_set = rigid_body_set;
                    physics_data.collider_set = collider_set;
                    physics_data.island_manager = island_manager;
                    physics_data.impulse_joint_set = impulse_joint_set;
                    physics_data.multibody_joint_set = multibody_joint_set;
                    entities.entities.remove(&id);
                }
            }
        }

        {
            for (player_id, player) in entities.read().await.get_players().iter() {
                let player_handle = player.handle;
                let player_body = physics_data.rigid_body_set.get_mut(player_handle).unwrap();
                player_body.reset_forces(true);
                player_body.reset_torques(true);
                let planets = entities.read().await;
                let grav_force = planets.gravity(
                    (player_body.translation().x, player_body.translation().y),
                    player_body.mass(),
                );
                player_body.apply_impulse(vector![grav_force.0, grav_force.1], true);

                let mut left_top_thruster: f64 = 0.0;
                let mut right_top_thruster: f64 = 0.0;
                let mut left_bottom_thruster: f64 = 0.0;
                let mut right_bottom_thruster: f64 = 0.0;

                if player.input.right {
                    left_top_thruster -= 1.0;
                    right_bottom_thruster += 1.0;
                }
                if player.input.left {
                    right_top_thruster -= 1.0;
                    left_bottom_thruster += 1.0;
                }

                if player.input.up {
                    left_bottom_thruster -= 1.0;
                    right_bottom_thruster -= 1.0;
                }
                if player.input.down {
                    left_top_thruster += 1.0;
                    right_top_thruster += 1.0;
                }
                left_top_thruster = LATERAL_FORCE * left_top_thruster.clamp(-1.0, 1.0);
                right_top_thruster = LATERAL_FORCE * right_top_thruster.clamp(-1.0, 1.0);
                left_bottom_thruster = LATERAL_FORCE * left_bottom_thruster.clamp(-1.0, 1.0);
                right_bottom_thruster = LATERAL_FORCE * right_bottom_thruster.clamp(-1.0, 1.0);

                let rotation = player_body.rotation().clone().angle();
                let left_top_thruster = vector![
                    -left_top_thruster * rotation.sin(),
                    left_top_thruster * rotation.cos()
                ];
                let right_top_thruster = vector![
                    -right_top_thruster * rotation.sin(),
                    right_top_thruster * rotation.cos()
                ];
                let left_bottom_thruster = vector![
                    -left_bottom_thruster * rotation.sin(),
                    left_bottom_thruster * rotation.cos()
                ];
                let right_bottom_thruster = vector![
                    -right_bottom_thruster * rotation.sin(),
                    right_bottom_thruster * rotation.cos()
                ];
                let scale = SCALE;
                let top_left_point = point![
                    -25. / scale * rotation.cos() + 25. / scale * rotation.sin(),
                    -25. / scale * rotation.sin() - 25. / scale * rotation.cos()
                ] + player_body.translation();
                let top_right_point = point![
                    25. / scale * rotation.cos() + 25. / scale * rotation.sin(),
                    25. / scale * rotation.sin() - 25. / scale * rotation.cos()
                ] + player_body.translation();
                let bottom_left_point = point![
                    -25. / scale * rotation.cos() - 25. / scale * rotation.sin(),
                    -25. / scale * rotation.sin() + 25. / scale * rotation.cos()
                ] + player_body.translation();
                let bottom_right_point = point![
                    25. / scale * rotation.cos() - 25. / scale * rotation.sin(),
                    25. / scale * rotation.sin() + 25. / scale * rotation.cos()
                ] + player_body.translation();

                player_body.add_force_at_point(left_top_thruster, top_left_point, true);
                player_body.add_force_at_point(right_top_thruster, top_right_point, true);
                player_body.add_force_at_point(left_bottom_thruster, bottom_left_point, true);
                player_body.add_force_at_point(right_bottom_thruster, bottom_right_point, true);

                let translation = player_body.translation();

                let username;
                {
                    let usernames = mgr.usernames.read().await;
                    username = usernames.get(player_id).unwrap().clone();
                }

                // TODO: Figure out how to adjust codegen to use f64
                protocol_players.push(Player {
                    rotation,
                    x: (translation.x * SCALE),
                    y: (translation.y * SCALE),
                    username,
                    special_fields: Default::default(),
                });
            }
        }

        let mut to_remove = vec![];

        let mut mgr_w = mgr.handlers.write().await;
        let mgr_r = mgr_w.clone();

        for (addr, client_thread) in mgr_r.iter() {
            match client_thread.tx.send(ClientHandlerMessage::Tick).await {
                Ok(_) => {
                    match client_thread
                        .tx
                        .send(ClientHandlerMessage::PlayersUpdate {
                            players: protocol_players.clone(),
                        })
                        .await
                    {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send position packet: {}", e);
                        }
                    };
                    let mut modules = entities.read().await.get_modules();
                    let attached_modules = entities.read().await.get_all_attached();
                    let attached_handles: Vec<RigidBodyHandle> =
                        attached_modules.iter().map(|m| m.handle).collect();
                    modules.append(
                        &mut attached_modules
                            .iter()
                            .map(|m| {
                                let module = m.to_module();
                                info!("{:?}", module);
                                module
                            })
                            .collect(),
                    );
                    modules.iter().for_each(|module| {
                        if attached_handles.contains(&module.handle) {
                            info!(
                                "{:?}",
                                physics_data
                                    .rigid_body_set
                                    .get(module.handle)
                                    .unwrap()
                                    .translation()
                            );
                        }
                    });
                    let protocol_modules: Vec<starkingdoms_protocol::module::Module> = modules
                        .iter()
                        .map(|module| {
                            let body = physics_data.rigid_body_set.get(module.handle).unwrap();
                            return starkingdoms_protocol::module::Module {
                                module_type: module.module_type.into(),
                                rotation: body.rotation().angle(),
                                x: body.translation().x * SCALE,
                                y: body.translation().y * SCALE,
                                special_fields: Default::default(),
                            };
                        })
                        .collect();
                    match client_thread
                        .tx
                        .send(ClientHandlerMessage::ModulesUpdate {
                            modules: protocol_modules.clone(),
                        })
                        .await
                    {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send module position packet: {}", e);
                        }
                    };

                    let world = entities.read().await;
                    let planet_data = world.to_protocol();
                    match client_thread.tx.send(planet_data).await {
                        Ok(_) => (),
                        Err(e) => {
                            warn!("unable to send earth packet: {}", e);
                        }
                    };
                }
                Err(e) => {
                    warn!("unable to update a client thread: {}", e);
                    to_remove.push(addr);
                }
            }
        }

        for pending_removal in to_remove {
            mgr_w.remove(pending_removal);
        }
    }
}