~starkingdoms/starkingdoms

ref: c360c244355a8f175746ab7ce4d86dac543705f0 starkingdoms/crates/unified/src/ship_editor/ui.rs -rw-r--r-- 4.7 KiB
c360c244ghostly_zsh netcode: interpolation is less dumb and stupid; also some ntp left over just in case 6 days ago
                                                                                
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use bevy::input_focus::InputFocus;
use crate::client::colors;
use bevy::prelude::*;
use bevy::ui::FocusPolicy;
use bevy::ui::widget::ImageNodeSize;
use crate::shared::config::part::PartConfig;
use crate::shared::config::recipe::RecipesConfig;
use crate::shared::config::ship_editor::ShipEditorConfig;

pub fn ui_plugin(app: &mut App) {
    app
        .insert_resource(ShipEditorConfigHolder::default())
        .add_systems(Startup, (setup_ui, load_ship_editor_config))
        .add_systems(PreUpdate, (fill_part_list, fill_parts));
}

#[derive(Component)]
pub struct PendingPartList;
#[derive(Component)]
pub struct PendingPart(pub Handle<PartConfig>);
#[derive(Component)]
pub struct PartList;
#[derive(Component)]
pub struct PartEntry(pub PartConfig);

#[derive(Resource, Default)]
struct ShipEditorConfigHolder {
    handle: Option<Handle<ShipEditorConfig>>,
}

fn load_ship_editor_config(
    mut config: ResMut<ShipEditorConfigHolder>,
    asset_server: Res<AssetServer>,
) {
    config.handle = Some(asset_server.load("config/ship_editor.se.toml"));
}

fn setup_ui(mut commands: Commands) {
    commands.spawn((
        Node {
            width: Val::Percent(100.0),
            height: Val::Percent(100.0),
            ..Default::default()
        },
        children![
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_bottom(Val::Px(0.0)),
                width: Val::Percent(50.0),
                height: Val::Px(128.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![()]
        ),
        (
            Node {
                position_type: PositionType::Absolute,
                margin: UiRect::AUTO.with_left(Val::Px(0.0)),
                width: Val::Px(200.0),
                height: Val::Percent(100.0),
                ..Default::default()
            },
            BackgroundColor(colors::MANTLE),
            children![
            (
                Node {
                    display: Display::Grid,
                    width: Val::Percent(100.0),
                    height: Val::Percent(100.0),
                    grid_template_columns: RepeatedGridTrack::auto(2),
                    grid_template_rows: RepeatedGridTrack::px(2, 100.0),
                    justify_items: JustifyItems::Center,
                    align_items: AlignItems::Center,
                    ..Default::default()
                },
                PendingPartList,
            )
            ]
        )
        ],
    ));
}

fn fill_part_list(
    pending_part_list: Query<Entity, With<PendingPartList>>,
    mut commands: Commands,
    ship_editor_config_holder: Res<ShipEditorConfigHolder>,
    ship_editor_config: Res<Assets<ShipEditorConfig>>,
    asset_server: Res<AssetServer>,
) {
    let Some(handle) = ship_editor_config_holder.handle.clone() else { return };
    if let Some(strong_ship_editor_config) = ship_editor_config.get(&handle) {
        for pending_part_list in pending_part_list.iter() {
            let mut pending_part_list = commands.entity(pending_part_list);
            pending_part_list
                .insert(PartList)
                .remove::<PendingPartList>();

            pending_part_list.with_children(|parent| {
                let mut part_list = Vec::with_capacity(strong_ship_editor_config.part_list.len());
                for (i, (part_name, icon)) in strong_ship_editor_config.part_list.iter().enumerate() {
                    part_list.push((
                        icon.order,
                        (Node {
                            width: Val::Px(50.0),
                            height: Val::Px(50.0),
                            margin: UiRect::axes(Val::Px(10.0), Val::Px(0.0)),
                            ..Default::default()
                        },
                        Button,
                        PendingPart(asset_server.load(format!("config/parts/{}.part.toml", part_name.to_lowercase())))),
                    ));
                }
                part_list.sort_by(|a, b| a.0.cmp(&b.0));
                for (_, part) in part_list {
                    parent.spawn(part);
                }
            });
        }
    }
}
fn fill_parts(
    pending_parts: Query<(Entity, &PendingPart)>,
    mut commands: Commands,
    assets: Res<Assets<PartConfig>>,
    asset_server: Res<AssetServer>,
) {
    for (entity, pending_part) in pending_parts.iter() {
        if let Some(strong_part_config) = assets.get(&pending_part.0) {
            commands.entity(entity)
                .insert(PartEntry(strong_part_config.clone()))
                .insert(ImageNode::new(asset_server.load(strong_part_config.part.sprite_disconnected.clone())))
                .remove::<PendingPart>();
        }
    }
}