~starkingdoms/starkingdoms

ref: bfce7aada3774a92f1b304dd3f9cd5524f22fcef starkingdoms/crates/unified/src/client/key_input.rs -rw-r--r-- 2.1 KiB
bfce7aad — core fix: parts 5 months ago
                                                                                
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use bevy::{
    app::{App, Update},
    ecs::{event::EventWriter, system::Res},
    input::{ButtonInput, keyboard::KeyCode},
};
use bevy::dev_tools::picking_debug::DebugPickingMode;
use bevy::log::info;
use bevy::prelude::ResMut;
use bevy_rapier2d::render::DebugRenderContext;
use crate::ecs::ThrustEvent;

pub fn key_input_plugin(app: &mut App) {
    app.add_systems(Update, directional_keys)
        .add_systems(Update, debug_render_keybind);
}

fn debug_render_keybind(
    keys: Res<ButtonInput<KeyCode>>,
    mut debug_render: ResMut<DebugRenderContext>,
    mut picking_debug_mode: ResMut<DebugPickingMode>
) {
    if keys.just_pressed(KeyCode::F3) {
        debug_render.enabled = !debug_render.enabled;
    }
    if keys.just_pressed(KeyCode::F4) {
        *picking_debug_mode = DebugPickingMode::Noisy;
        info!("{:?}", picking_debug_mode);
    }
}


fn directional_keys(
    keys: Res<ButtonInput<KeyCode>>,
    mut thrust_event: EventWriter<ThrustEvent>,
) {
    if keys.just_pressed(KeyCode::KeyW) || keys.just_pressed(KeyCode::ArrowUp) {
        thrust_event.write(ThrustEvent::Up(true));
    } else if keys.just_released(KeyCode::KeyW) || keys.just_released(KeyCode::ArrowUp) {
        thrust_event.write(ThrustEvent::Up(false));
    }

    if keys.just_pressed(KeyCode::KeyS) || keys.just_pressed(KeyCode::ArrowDown) {
        thrust_event.write(ThrustEvent::Down(true));
    } else if keys.just_released(KeyCode::KeyS) || keys.just_released(KeyCode::ArrowDown) {
        thrust_event.write(ThrustEvent::Down(false));
    }

    if keys.just_pressed(KeyCode::KeyA) || keys.just_pressed(KeyCode::ArrowLeft) {
        thrust_event.write(ThrustEvent::Left(true));
    } else if keys.just_released(KeyCode::KeyA) || keys.just_released(KeyCode::ArrowLeft) {
        thrust_event.write(ThrustEvent::Left(false));
    }

    if keys.just_pressed(KeyCode::KeyD) || keys.just_pressed(KeyCode::ArrowRight) {
        thrust_event.write(ThrustEvent::Right(true));
    } else if keys.just_released(KeyCode::KeyD) || keys.just_released(KeyCode::ArrowRight) {
        thrust_event.write(ThrustEvent::Right(false));
    }
}