~starkingdoms/starkingdoms

ref: bc4391c57c6bf4ebe8f2a0101f99617264b39e4d starkingdoms/server/src/module/component.rs -rw-r--r-- 2.9 KiB
bc4391c5 — ghostlyzsh while and loop statements 1 year, 4 months ago
                                                                                
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use bevy::prelude::*;
use bevy_rapier2d::prelude::{
    ExternalForce, ExternalImpulse, ReadMassProperties, RigidBody, Velocity,
};
use serde::{Deserialize, Serialize};
use starkingdoms_common::PartType as c_PartType;

#[derive(Component, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Debug, Default)]
pub enum PartType {
    #[default]
    Placeholder,
    Hearty,
    Cargo,
    Hub,
    LandingThruster,
    LandingThrusterSuspension,
}
impl From<PartType> for c_PartType {
    fn from(value: PartType) -> Self {
        match value {
            PartType::Placeholder => c_PartType::Placeholder,
            PartType::Hearty => c_PartType::Hearty,
            PartType::Cargo => c_PartType::Cargo,
            PartType::Hub => c_PartType::Hub,
            PartType::LandingThruster => c_PartType::LandingThruster,
            PartType::LandingThrusterSuspension => c_PartType::LandingThrusterSuspension,
        }
    }
}
impl From<c_PartType> for PartType {
    fn from(value: c_PartType) -> Self {
        match value {
            c_PartType::Placeholder => PartType::Placeholder,
            c_PartType::Hearty => PartType::Hearty,
            c_PartType::Cargo => PartType::Cargo,
            c_PartType::Hub => PartType::Hub,
            c_PartType::LandingThruster => PartType::LandingThruster,
            c_PartType::LandingThrusterSuspension => PartType::LandingThrusterSuspension,
        }
    }
}

#[derive(Component, Clone, Debug)]
pub struct Attach {
    pub associated_player: Option<Entity>,
    pub parent: Option<Entity>,
    pub children: [Option<Entity>; 4],
}

#[derive(Component, Clone, Debug)]
pub struct LooseAttach {
    pub children: [Option<Entity>; 4],
}

#[derive(Component, Clone, Copy, PartialEq, Debug)]
pub struct CanAttach(pub u8); // each bit means a slot able to attach to

#[derive(Component, Copy, Clone, Default)]
pub struct PartFlags {
    pub attached: bool,
}

#[derive(Bundle)]
pub struct PartBundle {
    pub transform: TransformBundle,
    pub part_type: PartType,
    pub flags: PartFlags,
    pub velocity: Velocity,
    pub force: ExternalForce,
    pub impulse: ExternalImpulse,
    pub rigidbody: RigidBody,
    pub read_mass_properties: ReadMassProperties,
}

impl Default for PartBundle {
    fn default() -> Self {
        Self {
            transform: TransformBundle::default(),
            part_type: PartType::default(),
            flags: PartFlags::default(),
            velocity: Velocity::default(),
            force: ExternalForce::default(),
            impulse: ExternalImpulse::default(),
            rigidbody: RigidBody::Dynamic,
            read_mass_properties: ReadMassProperties::default(),
        }
    }
}

#[derive(Resource)]
pub struct ModuleTimer(pub Timer);
impl ModuleTimer {
    pub fn new() -> Self {
        Self(Timer::from_seconds(0.3, TimerMode::Repeating))
    }
}
impl Default for ModuleTimer {
    fn default() -> Self {
        Self::new()
    }
}