~starkingdoms/starkingdoms

ref: b5af7e4942cb43248f4aebd673c5b1ccb70c3f1e starkingdoms/client/src/gateway.ts -rw-r--r-- 7.3 KiB
b5af7e49 — ghostlyzsh Added some types and protocol for module attachment 2 years ago
                                                                                
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import {Logger} from "./logger";
import {
    MessageC2SGoodbye, MessageC2SGoodbye_packetInfo,
    MessageC2SHello,
    MessageC2SHello_packetInfo, MessageC2SPing,
    MessageC2SPing_packetInfo
} from "./protocol/message_c2s";
import {State} from "./protocol/state";
import {decode, encode} from "./serde";
import {
    MessageS2CChat,
    MessageS2CChat_packetInfo,
    MessageS2CGoodbye,
    MessageS2CGoodbye_packetInfo,
    MessageS2CHello,
    MessageS2CHello_packetInfo,
    MessageS2CModulesUpdate,
    MessageS2CModulesUpdate_packetInfo,
    MessageS2CPlanetData, MessageS2CPlanetData_packetInfo,
    MessageS2CPlayersUpdate,
    MessageS2CPlayersUpdate_packetInfo,
    MessageS2CPong_packetInfo
} from "./protocol/message_s2c";
import {GoodbyeReason} from "./protocol/goodbye_reason";
import {global} from "./index";

const logger = new Logger("Gateway");

export interface GatewayClient {
    state: State;
    socket: WebSocket;
    username: string | null;
    version: number | null;
    // @ts-ignore
    ping_timeout: Timeout | null; // i am aware that these types dont exist
    // @ts-ignore
    ping_timeout_left: Timeout; // its fine
}

export async function gateway_connect(gateway_url: string, username: string): Promise<GatewayClient> {
    logger.info("FAST CONNECT - Connecting to gateway socket at " + gateway_url);

    let ws = await _websocket_connect(gateway_url);

    logger.debug("[fastconnect] connected to gateway, performing handshake with server");

    let client: GatewayClient = {
        state: State.Handshake,
        socket: ws,
        username: null,
        version: null,
        ping_timeout: null,
        ping_timeout_left: null
    };

    let ping_timeout_fn = () => {
        logger.error("Server didn't send back pong in time.");
        let cya = MessageC2SGoodbye.encode({reason: GoodbyeReason.PingPongTimeout}).finish();
        client.socket.send(encode(MessageC2SGoodbye_packetInfo.type, cya));
        client.state = State.Handshake;
        client.username = null;
        client.version = null;
        client.socket.close();
    }
    client.ping_timeout_left = setTimeout(ping_timeout_fn, 10 * 1000);

    let ping_fn = () => {
        let ping = MessageC2SPing.encode({}).finish();
        client.socket.send(encode(MessageC2SPing_packetInfo.type, ping));
        setTimeout(ping_fn, 5 * 1000);
    }
    client.ping_timeout = setTimeout(ping_fn, 5 * 1000);

    let handshake_start_msg;
    if (global.can_beam_out) {
        handshake_start_msg = MessageC2SHello.encode({
            version: 4,
            requestedUsername: username,
            nextState: State.Play,
            user: window.localStorage.getItem("user")!,
            token: window.localStorage.getItem("token")!
        }).finish();
    } else {
        handshake_start_msg = MessageC2SHello.encode({
            version: 4,
            requestedUsername: username,
            nextState: State.Play,
            // @ts-ignore
            user: "",//null,
            // @ts-ignore
            token: ""//null
        }).finish();
    }
    client.socket.send(encode(MessageC2SHello_packetInfo.type, handshake_start_msg));

    client.socket.addEventListener('message', async (msg) => {
        let pkt_info = decode(new Uint8Array(await msg.data.arrayBuffer()));
        let pkt_id = pkt_info[0];
        let pkt_data = pkt_info[1];

        if (pkt_id == 0) {
            // not a real message, skip
            return;
        }

        if (client.state == State.Handshake) {
            if (pkt_id == MessageS2CHello_packetInfo.type) {
                let pkt = MessageS2CHello.decode(pkt_data);

                logger.info(`FAST CONNECT - Handshake finished with server with protocol v${pkt.version}, assigned username ${pkt.givenUsername}, switching to state ${pkt.nextState}`);

                client.state = pkt.nextState;
                client.username = pkt.givenUsername;
                client.version = pkt.version;
            } else if (pkt_id == MessageS2CGoodbye_packetInfo.type) {
                let pkt = MessageS2CGoodbye.decode(pkt_data);

                logger.error(`Disconnected by server. Reason: ${pkt.reason}`);

                client.state = State.Handshake;
                client.username = null;
                client.version = null;

                throw "Disconnected by server";
            } else {
                logger.warn(`server sent unexpected packet ${pkt_id} for state Handshake`);
            }
        } else if (client.state == State.Play) {
            if (pkt_id == MessageS2CGoodbye_packetInfo.type) {
                let pkt = MessageS2CGoodbye.decode(pkt_data);

                logger.error(`Disconnected by server. Reason: ${pkt.reason}`);

                client.state = State.Handshake;
                client.username = null;
                client.version = null;

                throw "Disconnected by server";
            } else if (pkt_id == MessageS2CChat_packetInfo.type) {
                let pkt = MessageS2CChat.decode(pkt_data);

                logger.info(`CHAT: [${pkt.from}] ${pkt.message}`);
            } else if (pkt_id == MessageS2CPong_packetInfo.type) {
                clearTimeout(client.ping_timeout_left);
                client.ping_timeout_left = setTimeout(ping_timeout_fn, 10 * 1000);
            } else if (pkt_id == MessageS2CPlayersUpdate_packetInfo.type) {
                let pkt = MessageS2CPlayersUpdate.decode(pkt_data);
                global.players = pkt.players;

                for (let i = 0; i < pkt.players.length; i++) {
                    if (pkt.players[i].username == client.username) {
                        if (global.me !== null) {
                            let x_vel = (global.me.x - pkt.players[i].x) / (1 / 20);
                            let y_vel = (global.me.y - pkt.players[i].y) / (1 / 20);
                            let total_vel = Math.sqrt(x_vel * x_vel + y_vel * y_vel);
                            global.x_vel = x_vel;
                            global.y_vel = y_vel;
                            global.velocity = total_vel;

                            // calc theta
                            global.direction_radians = Math.atan2(global.y_vel, global.x_vel);
                        }

                        global.me = pkt.players[i];
                    }
                }
            } else if (pkt_id == MessageS2CPlanetData_packetInfo.type) {
                let pkt = MessageS2CPlanetData.decode(pkt_data);
                global.planets = pkt.planets;
            } else if (pkt_id == MessageS2CModulesUpdate_packetInfo.type) {
                let pkt = MessageS2CModulesUpdate.decode(pkt_data);
                global.modules = pkt.modules;
            } else {
                logger.warn(`server sent unexpected packet ${pkt_id} for state Play`);
            }
        }
    });



    return client;
}

let socket: WebSocket | undefined = undefined;

function _websocket_connect(url: string): Promise<WebSocket> {
    if (socket && socket.readyState < 2) {
        // reuse socket connection
        return Promise.resolve(socket);
    }

    return new Promise((resolve, reject) => {
        socket = new WebSocket(url);
        socket.onopen = () => {
            // @ts-ignore if here, guaranteed that `socket` != undefined
            resolve(socket);
        }
        socket.onerror = (err) => {
            reject(err);
        }
    });
}