~starkingdoms/starkingdoms

ref: b3905a2319f3c384b06eb9a621812543223faa6c starkingdoms/crates/unified/src/server/mod.rs -rw-r--r-- 3.9 KiB
b3905a23 — core netcode: remove aeronet 8 days ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
mod earth_parts;
mod gravity;
mod part;
mod heat;
mod drill;
mod craft;
mod damping;
pub mod planets;
pub mod player;
mod system_sets;
pub mod orbit;
pub mod plugins;
pub mod components;
pub mod visibility;

use std::net::SocketAddr;
use bevy_replicon::prelude::Replicated;
use bevy_replicon::server::AuthorizedClient;
use crate::server::craft::craft_plugin;
use crate::server::damping::damping_plugin;
use crate::server::drill::drill_plugin;
use crate::server::earth_parts::spawn_parts_plugin;
use crate::server::gravity::newtonian_gravity_plugin;
use crate::server::part::part_management_plugin;
use crate::server::planets::planets_plugin;
use crate::server::player::player_management_plugin;
use crate::server::system_sets::{PlayerInputSet, WorldUpdateSet};
use crate::prelude::*;
use crate::server::orbit::OrbitPlugin;
use crate::server::player::thrust::server_thrust_plugin;

pub struct ServerPlugin {
    pub bind: SocketAddr
}

impl Plugin for ServerPlugin {
    fn build(&self, app: &mut App) {
        let bind = self.bind;
        app
            .add_plugins(planets_plugin)
            .add_plugins(newtonian_gravity_plugin)
            .add_plugins(player_management_plugin)
            .add_plugins(spawn_parts_plugin)
            .add_plugins(part_management_plugin)
            .add_plugins(server_thrust_plugin)
            /*.add_plugins(heat_cooling_plugin)
            .add_plugins(heat_radiation_plugin)
            .add_plugins(heat_conduction_plugin)*/
            .add_plugins(drill_plugin)
            .add_plugins(craft_plugin)
            .add_plugins(OrbitPlugin)
            .add_plugins(damping_plugin)
            .configure_sets(Update, WorldUpdateSet.before(PlayerInputSet))
            .add_systems(Update, handle_authorized);
    }
}

#[derive(Component, Debug)]
pub struct ConnectedGameEntity {
    pub network_entity: Entity,
}
#[derive(Component)]
pub struct ConnectedNetworkEntity {
    pub game_entity: Entity,
}

/*
fn on_opened(trigger: On<Add, Server>, servers: Query<&LocalAddr>) {
    let server = trigger.event_target();
    let local_addr = servers.get(server).unwrap();
    info!(server_entity=?server, "websocket server opened on {:?}", *local_addr);
}

fn on_connected(
    trigger: On<Add, Session>,
    clients: Query<&ChildOf>,
    sessions: Query<&Session>,
    mut commands: Commands,
) {
    let client = trigger.event_target();
    let Ok(&ChildOf(server)) = clients.get(client) else {
        return;
    };
    info!(?client, ?server, "client connected");
}
*/

fn handle_authorized(
    newly_authorized_clients: Query<Entity, Added<AuthorizedClient>>,
    mut commands: Commands
) {
    for client in newly_authorized_clients.iter() {
        let player = commands
            .spawn((Replicated, ConnectedGameEntity {
                network_entity: client,
            }))
            .id();

        commands.entity(client).insert((
            Replicated,
            ConnectedNetworkEntity {
                game_entity: player,
            },
        ));
    }
}
/*
fn on_disconnected(
    trigger: On<Disconnected>,
    clients: Query<&ChildOf>,
    player_entity: Query<&ConnectedNetworkEntity>,
    mut commands: Commands,
) {
    let client = trigger.event_target();
    let Ok(&ChildOf(server)) = clients.get(client) else {
        return;
    };
    match &trigger.reason {
        DisconnectReason::ByUser(reason) => {
            info!(?client, ?server, ?reason, "client disconnected by user");
        }
        DisconnectReason::ByPeer(reason) => {
            info!(?client, ?server, ?reason, "client disconnected by peer");
        }
        DisconnectReason::ByError(err) => {
            warn!(?client, ?server, "client disconnected with error: {err:?}");
        }
    }
    let Ok(other_entity) = player_entity.get(client) else {
        return;
    };
    let Ok(mut commands) = commands.get_entity(other_entity.game_entity) else {
        return;
    };
    commands.despawn();
}
*/