~starkingdoms/starkingdoms

ref: aa2aadee626d8d90bc9fb67699cda2a588a6a992 starkingdoms/starkingdoms-client/src/rendering/ui.rs -rw-r--r-- 122 bytes
aa2aadee — core switch to matricies for sprite positioning 11 months ago
                                                                                
1
2
3
4
5
use bevy_ecs::world::World;

pub trait UiRenderable {
    fn render(&mut self, ctx: &egui::Context, world: &mut World);
}