~starkingdoms/starkingdoms

ref: a6342c7d29ba5e79a479036ae036fc89c787e939 starkingdoms/crates/unified/src/server/planets.rs -rw-r--r-- 7.0 KiB
a6342c7dghostly_zsh fix: planets rely purely on springs now, so it should be possible to push them around now 17 days ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
use crate::{config::planet::{Planet, PlanetBundle, PlanetConfigCollection}, ecs::PlanetSensor};
use bevy::asset::Handle;
use crate::prelude::*;
use bevy_replicon::prelude::Replicated;
use crate::config::planet::{PlanetSpring, PlanetSpringJoint};

pub fn planets_plugin(app: &mut App) {
    app.init_resource::<PlanetConfigResource>()
        .add_systems(Startup, start_loading_planets)
        .add_systems(Update, update_planets);
}

#[derive(Resource, Default)]
pub struct PlanetConfigResource {
    handle: Option<Handle<PlanetConfigCollection>>,
}

fn start_loading_planets(assets: Res<AssetServer>, mut planets: ResMut<PlanetConfigResource>) {
    planets.handle = Some(assets.load("config/planets.pc.toml"));
}

pub fn update_planets(
    mut commands: Commands,
    mut ev_config: MessageReader<AssetEvent<PlanetConfigCollection>>,
    assets: ResMut<Assets<PlanetConfigCollection>>,
    planets: ResMut<PlanetConfigResource>,
    mut q_planets: Query<(
        Entity,
        &mut Planet,
        &mut Transform,
        &mut Mass,
    )>,
    mut planet_joint_springs: Query<(&PlanetSpringJoint, &mut FixedJoint)>
) {
    let Some(handle) = planets.handle.as_ref() else {
        return;
    };

    let waiting_for_asset_id = handle.id();

    for ev in ev_config.read() {
        match ev {
            AssetEvent::Added { id } => {
                if *id == waiting_for_asset_id {
                    debug!("planet config loaded - creating planets");
                    let planet_config = assets.get(*id).unwrap();
                    for planet in &planet_config.planets {
                        let mut planet_entity = commands
                            .spawn((PlanetBundle {
                                planet: planet.clone(),
                                transform: Transform::from_xyz(
                                    planet.default_transform[0],
                                    planet.default_transform[1],
                                    planet.default_transform[2],
                                ),
                                collider: Collider::circle(planet.radius),
                                mass: Mass(planet.mass)
                            },
                            SleepingDisabled
                            )).with_child((
                                Collider::circle(planet.radius+2.0),
                                Sensor,
                                PlanetSensor(planet.name.clone()),
                                CollisionEventsEnabled,
                            )).id();
                        if planet.orbit.is_some() {
                            let spring =commands.spawn((
                                PlanetSpring {
                                    name: planet.name.clone()
                                },
                                Transform::from_xyz(
                                    planet.default_transform[0],
                                    planet.default_transform[1],
                                    planet.default_transform[2],
                                ),
                                RigidBody::Kinematic,
                                LinearVelocity::ZERO,
                            )).id();
                            commands.spawn((
                                PlanetSpringJoint {
                                    name: planet.name.clone()
                                },
                                FixedJoint::new(planet_entity, spring).with_point_compliance(planet_config.orbit.planet_spring_compliance),
                                JointDamping {
                                    linear: planet_config.orbit.planet_spring_damping,
                                    angular: 1.0,
                                },
                            ));
                        }

                        trace!(?planet, "new planet spawned");
                    }
                }
            }
            AssetEvent::Modified { id } => {
                if *id == waiting_for_asset_id {
                    trace!("planet config modified - reloading planets");
                    let planet_config = assets.get(*id).unwrap();

                    info!("updating compliance on all planet spring joints");
                    planet_joint_springs.iter_mut().for_each(|mut u| u.1.point_compliance = planet_config.orbit.planet_spring_compliance);

                    for planet in &planet_config.planets {
                        let existing_planet = q_planets
                            .iter_mut()
                            .find(|(_, p, _, _)| p.name == planet.name);

                        if let Some((existing, mut e_planet, mut e_transform, mut e_mass)) =
                            existing_planet
                        {
                            commands
                                .entity(existing)
                                .remove::<Collider>()
                                .insert(Collider::circle(planet.radius));
                            *e_planet = planet.clone();
                            *e_mass = Mass(planet.mass);
                            trace!(?planet, "planet hot-reloaded");
                        } else {
                            let planet_entity = commands
                                .spawn(PlanetBundle {
                                    planet: planet.clone(),
                                    transform: Transform::from_xyz(
                                        planet.default_transform[0],
                                        planet.default_transform[1],
                                        planet.default_transform[2],
                                    ),
                                    collider: Collider::circle(planet.radius),
                                    mass: Mass(
                                        planet.mass,
                                    ),
                                }).id();

                            if planet.orbit.is_some() {
                                let spring =commands.spawn((
                                    PlanetSpring {
                                        name: planet.name.clone()
                                    },
                                    Transform::from_xyz(
                                        planet.default_transform[0],
                                        planet.default_transform[1],
                                        planet.default_transform[2],
                                    )
                                )).id();
                                commands.spawn((
                                    PlanetSpringJoint {
                                        name: planet.name.clone()
                                    },
                                    FixedJoint::new(planet_entity, spring).with_point_compliance(planet_config.orbit.planet_spring_compliance)
                                ));
                            }
                            trace!(?planet, "new planet spawned");
                        }
                    }
                }
            }
            _ => {}
        }
    }
}