~starkingdoms/starkingdoms

ref: a428f5fef8762c1c877688125cdc88bc2f5719be starkingdoms/crates/client/src/networking/mod.rs -rw-r--r-- 3.5 KiB
a428f5fe — ghostly_zsh probably a nothing commit 5 months ago
                                                                                
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use bevy_ecs::prelude::Event;
use bevy_ecs::{event::Events, world::World};
use starkingdoms_common::packet::Packet;
use starkingdoms_common::packet::Packet::{
    DespawnPart, EnergyUpdate, LoginResponse, Message, OpenCraftingUi, PartPositions,
    PlanetPositions, PlayerLeave, PlayerList, SpawnPart, SpawnPlayer,
};
use starkingdoms_common::{PartType, PlanetType};

pub mod handlers;
pub mod websocket;

fn part_texture_name(part_type: PartType, attached: bool) -> String {
    use PartType::*;
    if attached {
        match part_type {
            Placeholder => panic!("AHHHH PLACEHOLDER PANIC"),
            Hearty => "hearty.svg",
            Chassis => "chassis.svg",
            Hub => "hub_on.svg",
            LandingThruster => "landingthruster_on.svg",
            LandingThrusterSuspension => "landingleg.svg",
        }
        .to_string()
    } else {
        match part_type {
            Placeholder => panic!("AHHHH PLACEHOLDER PANIC"),
            Hearty => "hearty.svg",
            Chassis => "chassis.svg",
            Hub => "hub_off.svg",
            LandingThruster => "landingthruster_off.svg",
            LandingThrusterSuspension => "landingleg.svg",
        }
        .to_string()
    }
}

fn planet_texture_name(planet_type: PlanetType) -> String {
    match planet_type {
        /*PlanetType::Sun => "sun.svg",
        PlanetType::Mercury => "mercury.svg",
        PlanetType::Venus => "venus.svg",
        PlanetType::Earth => "earth.svg",
        PlanetType::Moon => "moon.svg",
        PlanetType::Mars => "mars.svg",
        PlanetType::Jupiter => "jupiter.svg",
        PlanetType::Saturn => "saturn.svg",
        PlanetType::Uranus => "uranus.svg",
        PlanetType::Neptune => "neptune.svg",
        PlanetType::Pluto => "pluto.svg",*/
        PlanetType::Sun => "sun.svg",
        PlanetType::Mercury => "moon.svg",
        PlanetType::Venus => "venus.svg",
        PlanetType::Earth => "earth.svg",
        PlanetType::Moon => "moon.svg",
        PlanetType::Mars => "mars.svg",
        PlanetType::Jupiter => "jupiter.svg",
        PlanetType::Saturn => "sun.svg",
        PlanetType::Uranus => "venus.svg",
        PlanetType::Neptune => "mars.svg",
        PlanetType::Pluto => "earth.svg",
    }
    .to_string()
}

pub fn send_event<T: Event>(e: T, world: &mut World) {
    let mut events = world.resource_mut::<Events<T>>();
    events.send(e);
}

pub fn send_packet_event(packet: Packet, world: &mut World) {
    match packet {
        Packet::ClientLogin(e) => send_event(e, world),
        Packet::SendMessage(e) => send_event(e, world),
        Packet::PlayerInput(e) => send_event(e, world),
        Packet::PlayerMouseInput(e) => send_event(e, world),
        Packet::RequestSave(e) => send_event(e, world),
        Packet::RequestMining(e) => send_event(e, world),
        Packet::_SpecialDisconnect(e) => send_event(e, world),
        LoginResponse(e) => send_event(e, world),
        SpawnPlayer(e) => send_event(e, world),
        PlayerList(e) => send_event(e, world),
        PlanetPositions(e) => send_event(e, world),
        Packet::SpawnPlanet(e) => send_event(e, world),
        PartPositions(e) => send_event(e, world),
        SpawnPart(e) => send_event(e, world),
        DespawnPart(e) => send_event(e, world),
        PlayerLeave(e) => send_event(e, world),
        Message(e) => send_event(e, world),
        Packet::SaveEligibility(e) => send_event(e, world),
        Packet::SaveData(e) => send_event(e, world),
        EnergyUpdate(e) => send_event(e, world),
        OpenCraftingUi(e) => send_event(e, world),
    }
}